PDA

View Full Version : Chiba Asuka Vs Fujiwara Masato


VampyreLord
08-27-2006, 01:55 PM
I smile nervously at my opponent, and bow.

"We are agreed then, that this is a friendly training duel, and thus we shall not release our zanpakutos?" I ask.

Neve
08-27-2006, 03:51 PM
OOC *note that for this battle we will be using tier 2 techniques which have not yet been released. We will also be using the final, updated version of the rules by Hattori. See 'Terminal Dogma' in the 'Gates of Seireitei' forum.*


Chiba Asuka - 2nd Division Vice-Captain

Str: 5
Dex: 6
Con: 0
Rei: 2
HP: 100
RP: 116

Techniques for this battle:

Rinei-Hisui (lvl2)
Pour even more reiatsu into raising the speed of your blade in a single attack
Requires: Rinei-Hisui
Difficulty: Medium (dex)
Damage: 20
Special: None
Reiatsu Cost: 10

Roshito-Yoho (lvl2)
Draw your opponent's reiatsu into your own zanpakutou
Requires: Roshito-Yoho
Difficulty: Medium (rei)
Damage: 11 RP
Special: You gain 11RP
Reiatsu Cost: 1 RP

Improved Healing Charm
Use your reiatsu to heal your wounds, and cure some basic status effects.
Requires: Healing Charm
Difficlty: Medium (rei)
Damage: None
Special: Heals you 14HP, cures poison, cures paralysis (if used on ally).
Reiatsu Cost: 9

Shunpo Blade
Use shunpo to speed up your blade to very high levels, causing an attack of high power.
Requires: 4 tier 2 basic hohou techniques, character level 7
Difficulty: Hard (str)
Damage: 50
Special: None
Reiatsu cost: 20


Demon Rush
Punch your opponent into the air, shunpo upwards to where they are, and punch them higher again, then watch as they crash to the ground.
Requires: 1 tier 1 hohou ultimate technique, 4 tier 2 hakuda basic techniques, character level 7
Difficulty: Impossble (dex)
Damage: 80
Special: May only be attempted once per battle
Reiatsu cost: 35






"Sure, Masato-kun! If you think you can handle me, that is!"


I take up a martial artist's stance.


Initiative Roll:
[roll0]

VampyreLord
08-27-2006, 04:11 PM
Fujiwara Masato - 9th Division Vice-Captain

Level: 8
Str: 0
Dex: 3
Con: 0
Rei: 10 (+1 from VC's band)
Eva: 1
HP: 90
RP: 156

Techniques for this battle:

Flare

Regenerate

Holy

Agility

#97 Empower Spell

I draw my sword.

"I'm ready"

Initiative roll:

[roll0]

Neve
08-27-2006, 04:48 PM
*OOC - @ vampyre - you'd better put down the full descriptions for the lvl2 techniques, otherwise people won't know what they do, because they aren't released to everyone yet.*

"Haha. You're so formal, Masato-kun! Alright, let's go!"

Deftly flicking my sword from its sheath with the tip of my thumb, I run towards you, trailing it behind me, my long blue hair flying in the wind as I move swiftly across the short stretch of grass between us. Concentrating on my zanpakutou, I swing it towards you in an elegant arc, using reiatsu to speed up the attack.

Rinei-Hisui (lvl2)
For attack to succeed, dice roll of 3d6 must be below or equal to 24
[roll0]

I draw my blade back behind my head.

"Now, Masato-kun! Let's see you use your kidou to block this!"

I mutter an incantation under my breath. Suddenly my zanpaku-tou glows a bright white.

Shunpo Blade
For attack to succeed, dice roll of 3d8 must be less than or equal to 24
[roll1]

I shunpo away to a safe distance from you, just avoiding your counter-attack.

"You're a kidou user, aren't you? Fortunately, I have ways to exploit that too!"

I concentrate on my zanpakutou, for a moment, and then suddenly look up at you, my vampyric attack draining you of reiatsu.

Roshito-Yoho (lvl2)
For my attack to succeed, dice roll of 3d6 must be equal to or less than 8.
[roll2]

VampyreLord
08-27-2006, 06:44 PM
*OOC: If I edit that post, the dice roll will change...*

Save against Rinei-Hisui:

Must beat 14 on 3d6

[roll0]

Save against Shunpo Blade:

Must beat 14 on 3d6

[roll1]

Your vampiric Roshito-Yoho attack fails, your spirit force proving too weak.

"You'd better try again" I say with a smile.
-----------------------
Takes 70 damage from your assault

I stumble backwards, clutching a wound at my side. How does she do it? She's so fast...
-----------------------
No point in being defensive against such an opponent, I wouldn't last long. She can slice past my defenses in an instant, I think, as we circle slowly. I need to take her out, and quickly, before she finishes me.

"Nice moves", I clutch my side more tightly, "You're very fast. But I have some powers of my own" I say between gasps, as I prepare to unleash my Kidou powers. My spirit force goes wild, and I smile.

"Let's see your sword block this, Asuka-san"

Empowered Flare

Flare
Release a flaming ball of reiatsu at your opponent.
Requires: Reiatsu Ball
Difficlty: Medium (rei)
Damage: 20
Special: None
Reiatsu Cost: 9

My body is wreathed in soul-fire as I prepare to blast my opponent all the way to Hueco Mundo.

For this attack to succeed, a dice roll of 3d6 must be below 40.

[roll0]

It costs double RP (18) and does an extra 50% damage (30). My opponent must beat 18 on 3d6 (impossible!) for half damage.

This attack has bought me time to attempt to heal my injuries.

Empowered Regenerate

Regenerate
Greatly replenish your health
Requires: 4 tier 2 basic kidou techniques, character level 7
Difficlty: Hard (rei)
Damage: None
Special: The shinigami is healed 25 HP
Reiatsu Cost: 20

For this attack to succeed, a roll of 3d8 must be below 40.

[roll1]

It heals 50% extra HP (37) and costs double RP (40).

Before my opponent can recover, I prepare the killing blow. My body surges with power.

Empowered Holy

Holy
A single, shocking blast of completely pure reiatsu.
Requires: 1 tier 1 ultimate kidou technique, 4 tier 2 basic kidou techcniques, character level 7
Difficulty: Impossible (rei)
Damage: 80
Special: May only be attempted once per battle
Reiatsu Cost: 35

To use this attack, a roll of 3d10 must be lower than 40.

[roll2]

If it hits, it does 50% extra damage (120). It costs 70 RP to use.

My poor victim must beat 18 on 3d6 to take half damage.

Neve
08-28-2006, 07:11 AM
*OOC - ah well, you kill me in a single attack XD. I should've used 'Demon Rush', but I wanted to make the battle last a little :D.*

I stagger backwards, reeling from the force of your spiritual assault. I shift my weight, struggling to stay on my feet, but to no avail. I collapse against the wall of the training hall. Looking up at you, I faintly say,

"You're good, Masato-kun. However, I have yet to demonstrate to you my most powerful techniques. A rematch, sometime, perhaps...hmm?"

With that, my head slips sideways, and I loose consciousness.

VampyreLord
08-28-2006, 09:21 AM
To any of you newbies watching this, we GM's screwed up pretty badly on several counts >.<

First off, we were supposed to fight action by action, not turn by turn.

Secondly, were aren't allowed to use an ultimate tech in the first turn.

Thirdly, the victorious Fujiwara Masato is far too extreme...when creating a character, the max stat is 5, meaning that the first 10 stat ponts must be dealt out more evenly...