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View Full Version : Kaze Kagema vs Hasegawa Kuro


Boko
08-29-2006, 06:42 PM
I have now sent a hell butterfly to Hasegawa Kuro and now its onley a matter of time untile Kuro shows his face

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Level: 1

Str: 3
Dex: 3
Con: 2
Rei: 2

Eva: 1

Total HP: 22
Total Reiatsu: 32

Techniques:

#1 Naraku
A simple slash at the enemy with your zanpakuto

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.

#39 Koshu
Use the momentum of your flash step to strike the enemy

#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them

sto67
08-29-2006, 11:06 PM
kuro appears from the distance and smiles at his friend. he was a little sore from his last fight but it shouldnt hinder him too much as 4th division medics took good care of him.

"i have been waiting for this! lets go!"

kuro draws his zanpakuto and prepares himself for the fight ahead.

Initiative roll - [roll0]

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Stats
Level: 1
Strength: 5
Dexterity: 3
Constitution: 1
Reiryoku: 1
Eva: 1
HP: 21
RP: 31

Techniques:

Hohou: #38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.

Hohou: #51 Gyosho
Use Shunpo to speed up your zanpakutou

Zanjutsu:#6 Kokei
Use as much strength as possible to make a single slash as powerful as possible

Zanjutsu: #10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly

Boko
08-30-2006, 10:22 AM
Initiate roll - [roll0]
I take a step forward seeing that im a bit faster at this time. I wisley observe my oponent before makeing an attack and i see a oppening.

sto67
08-30-2006, 10:25 AM
kuro prepares himself for kagema's attack as his opponent approached him with an attack.

Boko
08-30-2006, 10:31 AM
I quickly move against Kuro to strike him down. U put all my strength into my zanpaktutou as i move at high speed to Kuro.

#49 Soha

Move towards your opponent at high speed, driving your zanpakutou at them
Requires: #1 Naraku
Difficulty: Medium (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP

attack roll - [roll0]

sto67
08-30-2006, 11:13 AM
kuro barely had time to blink before the strike was upon him like a bolt of lightning. this opponent was much faster than he had anticipated and he brings up his sword in an attempt to block the strike

saving roll (need 7 to save) - [roll0]

however his block failed and he staggers back from taking the damage full on.

HP: 13
RP: 31

kuro grins slightly, his opponent was worthy of his full attention. concentrating his reiatsu, he speeds up his swords...

Gyosho
Use Shunpo to speed up your zanpakutou
Requires: A tier 1 zanjutsu technique
Difficulty: Medium (str)
Damage: The damage of the combination of zanjutsu techniques
Save: The saves against the zanjutsu techniques
Special: The character is able to immediately use two tier 1 zanjutsu techniques (offensive or defensive) without using any further actions. The character has -2 reiryoku next turn.
Reiatsu Cost: 2 RP + the cost of the techs used

before rushing his opponent with a very powerful blow...

#6 Kokei
Use as much strength as possible to make a single slash as powerful as possible
Requires: None
Difficulty: Medium (str)
Damage: 6 HP
Special: Paralyses enemy for one action
Save: DC4 + user's (str) for half damage
Reiatsu cost: None

then following up with a final attack!

#10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is bleeding (loses 2HP after every turn for the rest of the battle)
Save: DC4 + user's (str) to avoid bleeding
Reiatsu cost: None

--

(OOC: paralysis means you cant save the action after it i think. i forgot to roll for my techs, but its impossible for me to fail my techniques anyways with my current stats.)

Boko
08-30-2006, 02:45 PM
My strike hit but wait Kuro still has alot of power when he comes at me, he hits me two times and i feel a bit frozen, i cant move i feel paralysed.

Total HP: 14
Total Reiatsu: 30

(You did 8dmg to me right? and now im paralysed for one turn :P your turn again hehe)

sto67
08-30-2006, 02:52 PM
kuro takes advantage of his newfound position of power and lunges at kagema with a series of strikes, his blood was racing with excitement at the prospect of defeating one of his closer friends in a fair battle.

"doryaaa!!!"

attack rolls (each successful attack does 7 damage) - [roll0]

Boko
08-30-2006, 03:01 PM
I fall down feeling that im done for, i congratulate my friend on this defeat on my side. I try to stand but i have to many wounds, i get some help by Kuro to the 4th squad to heal my wounds for our next fight.

Total HP: 0
Total Reiatsu: 32

(2 of your attacks hit right? it hitts if it is under 5 right? and how do i also do an attack roll? can i also do 6d10?cant i use save roll now? and how do i use save roll? have forgotten hehe)

sto67
08-30-2006, 03:18 PM
kuro holds back on the final blow, knowing that his friend is defeated and helps him up to the infirmary with a compassionate hand.

"it was a great fight! i havent had that much fun in ages! we should train like this again another day!" kuro panted.

"i think im going to need that trip to the infirmary as much as you do!" he laughed

clearly he was quite exhausted, but was grateful to have had this fight and the ability to test his mettle against some of the best.

EXP gained: 10

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[OOC:
well, an attack roll is basically the "attack" option in any RPG game, the formulas are below :)
attack damage = kuro's strength + kuro's level modifier
ie 7 = 5 + 2(level mod)

number of attack dice = strength + level modifier
ie 6 = 5 + 1(level mod)

"saves" against normal attacks are affected by your "evasion" stat. for each 1 point of evasion you have, you will be able to avoid 1 successful attack roll.

to successfully attack in an attack roll, each dice must roll more than or equal to 8, ie 8,9,10

in my last attack, my last 3 dice connected with you, but since you have 1 point of evasion you avoided one of my attacks, therefore only 2 of my successful attacks connected, both doing 7 damage each.

so if YOU were to use a normal attack roll you would receive:
4d6 attack dice
5 damage per successful attack

using the formulas above =]
if you need more clarification just ask]

Boko
08-30-2006, 03:21 PM
(Ok, what lvl are you now then? reached lvl 2 yet or mabey 3? the winner onley gets xp right?)

sto67
08-30-2006, 03:29 PM
(OOC: i have 20xp atm, but i think losers get 5*opponent's level, so you get 5xp as well :) i will have to ask though, but after one more fight when i am level 2 lol)

Boko
08-30-2006, 04:02 PM
ok, when do you think we can have a fight again?

sto67
08-30-2006, 11:09 PM
(OOC: ill fight you after my next fight with lunar finishes =] ill go delete my OOC posts later to clean up this thread hehe)

I fail at life
09-01-2006, 12:26 PM
Kaze (Boko) recieves 5 exp.
Kuro (Sto67) recieves 10 exp.