View Full Version : Akimoto Shun VS ------
Lunar
08-29-2006, 10:06 PM
Level 1
Race: Shinigami
HP: 22
RP: 31
STR - 4
DEX - 3
CON - 2
REI - 1
Biography: Unknown
Techniques:
Zanjutsu:
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None
#2 Renkan-Sho
A mid level guard, this will block some physical attacks
Requires: None
Difficulty: Medium (str)
Damage: None
Special: Lowers the DC of all saving throws by '2' for the next two turns
Save: None
Reiatsu cost: None
#7 Sohaku
Use your reiatsu to harden your zanpakutou and therefore make attacks more damaging
Requires: None
Difficulty: Medium (rei)
Damage: None
Special: Strength +2 for the next two turns
Save: None
Reiatsu cost: 2
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP
*Akimoto Shun walks into the training area looking for a opponent worthy to fight him*
sto67
08-30-2006, 03:44 PM
(OOC: lunar you are meant to have 20+con HP and 30+rei RP after the new rules ammendments.
also the techs have changed somewhat so i suggest you have a look at them and update. :))
hasegawa kuro is back from the infirmary, yet again, and feels on top of the world after his past two victories. he sees another shinigami who seemed to be looking for somebody, maybe somebody to train with...
"hasegawa kuro, 7th division. i hereby challenge you to a training match! do you accept?"
kuro has always been rather cheeky and direct, and this was no exception as his sword is ready to be drawn, with his thumb on the hiltguard.
Initiative roll - [roll0]
----
Stats
Level: 1
Strength: 5
Dexterity: 3
Constitution: 1
Reiryoku: 1
Eva: 1
HP: 21
RP: 31
Techniques:
Hohou: #38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Hohou: #51 Gyosho
Use Shunpo to speed up your zanpakutou
Zanjutsu:#6 Kokei
Use as much strength as possible to make a single slash as powerful as possible
Zanjutsu: #10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Lunar
08-30-2006, 05:28 PM
Initiative roll - 1d20+3
akimoto prepares his sword and readys him self in his fighting stance
edit - still not getting it =S
analog
08-30-2006, 06:37 PM
((OOC: Lunar for basic rolls like this use number(d20+3). Those are used for attacks that you just want the final number and use [rollv] if you want to show each roll of the dice.))
sto67
08-30-2006, 11:12 PM
(OOC: that roll should be working... if you edit in a roll it doesnt appear, you have to type the roll correctly first time around. and you also can't double post rolls which is fairly annoying -_-"
roll again lunar for your initiative roll =])
Lunar
08-30-2006, 11:21 PM
[roll0]
ok lets give this a try
sto67
08-31-2006, 06:17 AM
kuro stares in disbelief as once again he was slow off his feet and watched carefully as his opponent rushed him down looking as though he is about to attack.
(OOC: omg ive had 3 fights and in all 3 i have the lower roll lol. and holy crap you rolled the highest possible value in your first fight lol xD)
Lunar
08-31-2006, 06:51 PM
shun charges rapidly striking kuro with a slash
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None
d4
edit - ouch i screwed up
sto67
09-01-2006, 12:55 AM
(OOC: this is going to be difficult since i am in australia and you are in canada lol... the time difference is about 16 hours, so when one of us is awake the other is asleep haha... lets see how it pans out)
Lunar
09-01-2006, 01:59 AM
[roll0]
lets try this again.
(OCC: could take longer sicne im screwing up everytime LOL)
sto67
09-01-2006, 02:10 AM
(OOC: actually you dont have to roll on techniques you cannot fail. so its all good =]
and you dont need to add 16 to your roll lol)
saving - [roll0]
HP: 19
RP: 31
kuro attempts to dodge this attack and manages to deflect it from his vitals before leaping into the fray with a succession of quick strikes.
attack roll (each roll over or equal to '8' does 7dmg) - [roll1]
Lunar
09-01-2006, 02:28 AM
shun doesnt give up, he continues to attack
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None
[roll0]
sto67
09-01-2006, 02:59 AM
same attack as before eh... i can take it!
save - [roll0]
HP:15
RP: 31
"DORYAAA!"
attack roll - [roll1]
(OOC: shun's current stats
HP: 8
RP: 31)
however, kuro doesnt wish to fight anymore and sheathes his sword and turns away from the battle, leaving shun with a few last words.
"i will be back when i have the desire to fight you again... until then, train hard mate."
kuro gives shun a final smile of encouragement and allows him the victory as he heads off away from this fight.
(OOC: sorry but im not much of a patient person and the speed of the battle isnt going to my liking. maybe you can find someone else to fight who is a bit more compatible with your timezone =].
akimoto shun: 10xp
hasegawa kuro: 5xp)
I fail at life
09-02-2006, 04:21 PM
Indeed. Fight over.
Akimoto Shun (Lunar) gains 10 exp.
Hasegawa Kuro(Sto67) gains 5 exp.
Hasegawa Kuro has reached level 2. I will unlock your Character thread. Please choose your new techs and calculate your new HP and RP.
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