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Jaran
09-16-2006, 06:28 PM
Hayate walks into the training arena with Housho close behind him.

"Now, Housho, I know you have just graduated from the Academy, so allow me to demonstrate a few of the basics to you. First, we'll start with initiative."

((In order to do this, type d20+DEX modifier(6 in your case)))

((Also, always post a copy of your character sheet with the techniques you will be using at the start of the battle. At Tier 1, the max amount of Active techs you can use is 4. You only have 3, so you can use all of them.))

Name: Kobayashi Hayate

Race: Shinigami

Level 5
HP: 72
RP: 80

Abilities:
STR - 4
DEX - 2
CON - 3
REI - 2

EVA - 1

Active:

#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: 5 RP

#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14 RP

#10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is bleeding (loses 2HP after every turn for the rest of the battle)
Save: DC4 + user's (str) to avoid bleeding
Reiatsu cost: 5

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 5 RP

Passive:

#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws
(so a level 3 character with Iron Will would roll 2d6 + d3 for
his/her saving throws).

#92 Weapon Focus - Zanpaku-to
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc).
You gain a +1 attack dice with that weapon (and only that weapon).

#105 Scarskin
Requires: 5th Level, 3 STR 3 CON
Passive Technique
Having survived numerous campaigns, the player is capable of superhuman
feats of endurance.The player may use CON instead of DEX to calculate
Evasion rolls. This makes a wall tank (a player whose focus is on taking
damage for his allies) feasible.

#112 Cosmopolitan
Requires: All Stats 2, level 5+
Passive Technique
The player is exceptionally well-rounded, and her knowledge of all fields
of endeavour assists her in every aspect of combat. The player gains +1
to all to-hit rolls, competency (increase relevant stat by 1 when testing)
checks, and DCs. This technique is automatically granted to those with
the appropriate stats and advancement.

#116 Batter
Requires: STR 3, level 5+
Passive Technique
The player's inherant power increases the damage of all normal attacks
by +2.

Level Damage - 5 (+6)
Attacks per turn - 1
Save dice - 3d6+d3 (+3)
Attack dice - 7d10

((These are all the techs I am going to use. Now, I roll for initiative.))

Jaran
09-16-2006, 06:30 PM
(Initiative [roll0] )

Minami Ikki
09-16-2006, 06:41 PM
((OOC: Thanks for the help))
"Yeah, yeah, I'm not 10 anymore ya know."

He looked into his opponents eyes for any signs of weakness, but as he thought, found none.

"Yeah, I expected as much. Anyway lets go at it, I'm jsut itching for a fight, it's getting boring around here now. I don't want any special treatment 'cause I'm new, I want a full blast."

He lay his hand on the hilt of his zanpakutou, although neverous, he always wanted to do something like this.

Name: Senkou Houshu (Flash Gunner)
Race: Shinigami

Level 1
HP: 20
RP: 30

Abilities:

Strength: 0
Dexterity: 5
Reiryoku: 5
Constitution: 0
Evasion: 1

Techniques:

#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP

#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them
Requires: #1 Naraku
Difficulty: Medium (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP

#104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).

Minami Ikki
09-16-2006, 06:42 PM
(Initiative [roll0])

Minami Ikki
09-16-2006, 06:46 PM
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None

(can't fail)

Jaran
09-16-2006, 06:49 PM
Hayate sees his student coming at him with a rather standard attack and attempts to block a bit of it.

(Save roll: [roll0] + [roll1] )

Jaran
09-16-2006, 06:54 PM
Hayate successfully deflects the attack, but manages to take a little damage in the process.

(HP - 70)

"Good job, Senkou. Now, let me demonstrate how to do an attack such as that."

Hayate flash steps in front of his pupil, cutting a long gash across his wrists.

"Zanjutsu Art #10, Choshitsu-Geki."

#10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is bleeding (loses 2HP after every turn for the rest of the battle)
Save: DC4 + user's (str) to avoid bleeding
Reiatsu cost: 5

Minami Ikki
09-16-2006, 06:58 PM
"Hey, what the--"

Startled by the sudden movement he attempted a save

(save: [roll0])

Minami Ikki
09-16-2006, 07:10 PM
He saw through the attack preventing the bleeding to his wrist but gets hurt from the impact

(HP: 18)

"Not bad, not bad at all..But...I'M NOT THROUGH YET!" he yelled as he charged

#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them
Requires: #1 Naraku
Difficulty: Medium (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP

(RP: 33)

(can't fail)

Jaran
09-16-2006, 07:14 PM
Housho becomes a blur as he speeds towards Hayate, but Hayate has dealt with speed like this before. Just as Housho's blade is about to pierce him, Hayate attempts to move out of the way, and allow Housho to slide past.

(Save: [roll0] + [roll1] )

Jaran
09-16-2006, 07:19 PM
Hayate succeeds in moving aside, but Housho turns his blade sideways as he shoots past, grazing Hayate's chest. Blood flows out of the small gash, but Hayate doesn't even blink.

"Hmm, nice try, Senkou, but I've taken much, much worse than that."

(HP - 66)

"Now, let me demonstrate another technique for you. Zanjutsu Art #4, Takuchu-Ken."

Hayate spins around to where Housho has stopped his movement, and quickly slashes at the nerve bundle at the base of his neck.

#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14 RP

(Can't fail. You must roll 10 in order to save against paralysis.)

Minami Ikki
09-16-2006, 07:24 PM
"Not trying to chop my head off I hope!"

He watches him come at a quick pace and tries to put use to his fast reflexes

(save: [roll0])

Minami Ikki
09-16-2006, 07:36 PM
He jumped away as fast as could, but was grazed on his arm as he thrust back

"Whew, that was close."

Even though he said this he could feel a prickle of pain and the warm sensation of trickling blood. He quickly tied a bandage around it and continued his fight.

(HP: 16)

'He can't hurt me if he can't hit me'

"Catch me if you can!"

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP

(RP: 32)

(can't fail)

Jaran
09-16-2006, 07:43 PM
Hayate smiles broadly at the fast little student, running around the arena at breakneck speeds.

"You had better watch out, going that fast. If you trip, you might break your neck!"

Well, this is as good a time as any to teach him about regular attacks.

Hayate awaits for him to pass close by to him, then launches an attack, talking the entire time.

One slash.

"Now, Senkou, this is how you do a normal attack."

Two slashes.

"Battle isn't all about fancy techniques you know."

Three slashes.

"Normal attacks can be just as deadly, sometimes, even more deadly than those techniques of yours."

Four slashes.

"In fact, sometimes you can even get lucky and hit a vital point, causing way more damage than you would normally.

Five slashes.

"With your style of fighting, you may not want to do normal attacks all the time, since you do not stand still long enough to really put a hurt on your opponent."

Six slashes.

"But still, they can be useful for times that your reiatsu is running low, or you're so tired that you can barely move."

Seven slashes.

"In addition, there are some special ways to attack that are even more devastating than some of the best techniques. Now, give me all you've got."

(Regular attack: [roll0] 11 base damage, 22 critical)

Minami Ikki
09-16-2006, 08:07 PM
(HP: 7)

"Man, that's one nice hit you got there, one hit and I still got hit this bad..sheesh. But lets see how my power adds up to yours."

He charged at Hayate oblivious to any pain he received in the last attack, just struggling to get att him.

[roll0]

Jaran
09-16-2006, 08:15 PM
Hayate dodges one of Houshu's attacks seamlessly, but another of his attacks grazes his shoulder, drawing a small bit of blood.

(HP - 64)

"Hmm, your Zanjutsu technique could use a little work. However, like I said, attacks like that are not your style. The best bet for you is to use your speed to your advantage. Now, I shall continue my lesson. Let us see how you handle this."

((I am going to utilize the Advanced Combat Arts here, just to show you how it works out.))

(Regular attack utilizing Called Shot: Legs [roll0] 11 base dmg, -4 DEX on crit.)

((All the Advanced Combat Arts are in a post at this page ('http://forums.bleachportal.net/showthread.php?t=18803'). It's hard to explain all of them, but they're pretty good, especially for Hohou. Hohou was so good in fact, that it had to be nerfed.))

maximoose666
09-16-2006, 08:15 PM
(( Glad to see Ara has joined, nice to have more players :) +5 RPP to Hayate for being helpful and taking initiative. RPP for the battle can be done later by someone else :P ))

Minami Ikki
09-16-2006, 08:24 PM
Housho falls to his knees, then flat unto his face after the blow. His blood lay warm below him as he lay unconcious, his eyes white.

Jaran
09-16-2006, 08:36 PM
Hayate looks down at Houshu on the ground, unconscious.

Hmm, maybe I overdid it a little. Oh well, I'm sure he learned something from that battle. He has a lot of potential.

"You did good, kid. You did good. Now let's get you to the Infirmary. I'm pretty sure the 4th Division has some salves that'll get you right back on your feet."

With that, Hayate grabs Houshu by his collar, holding him over his back, almost like a schoolboy would carry a backpack, and carried him to the infirmary.

I fail at life
09-18-2006, 08:01 PM
Kobayashi Hayate gains 5 EXP.
Senkou Houshu gains 25 EXP.

I award 5 RPP to both competitors. Jaran for willingness to teach and good RP and Houshu for willingness to learn :p