Jaran
09-16-2006, 06:28 PM
Hayate walks into the training arena with Housho close behind him.
"Now, Housho, I know you have just graduated from the Academy, so allow me to demonstrate a few of the basics to you. First, we'll start with initiative."
((In order to do this, type d20+DEX modifier(6 in your case)))
((Also, always post a copy of your character sheet with the techniques you will be using at the start of the battle. At Tier 1, the max amount of Active techs you can use is 4. You only have 3, so you can use all of them.))
Name: Kobayashi Hayate
Race: Shinigami
Level 5
HP: 72
RP: 80
Abilities:
STR - 4
DEX - 2
CON - 3
REI - 2
EVA - 1
Active:
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: 5 RP
#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14 RP
#10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is bleeding (loses 2HP after every turn for the rest of the battle)
Save: DC4 + user's (str) to avoid bleeding
Reiatsu cost: 5
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 5 RP
Passive:
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws
(so a level 3 character with Iron Will would roll 2d6 + d3 for
his/her saving throws).
#92 Weapon Focus - Zanpaku-to
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc).
You gain a +1 attack dice with that weapon (and only that weapon).
#105 Scarskin
Requires: 5th Level, 3 STR 3 CON
Passive Technique
Having survived numerous campaigns, the player is capable of superhuman
feats of endurance.The player may use CON instead of DEX to calculate
Evasion rolls. This makes a wall tank (a player whose focus is on taking
damage for his allies) feasible.
#112 Cosmopolitan
Requires: All Stats 2, level 5+
Passive Technique
The player is exceptionally well-rounded, and her knowledge of all fields
of endeavour assists her in every aspect of combat. The player gains +1
to all to-hit rolls, competency (increase relevant stat by 1 when testing)
checks, and DCs. This technique is automatically granted to those with
the appropriate stats and advancement.
#116 Batter
Requires: STR 3, level 5+
Passive Technique
The player's inherant power increases the damage of all normal attacks
by +2.
Level Damage - 5 (+6)
Attacks per turn - 1
Save dice - 3d6+d3 (+3)
Attack dice - 7d10
((These are all the techs I am going to use. Now, I roll for initiative.))
"Now, Housho, I know you have just graduated from the Academy, so allow me to demonstrate a few of the basics to you. First, we'll start with initiative."
((In order to do this, type d20+DEX modifier(6 in your case)))
((Also, always post a copy of your character sheet with the techniques you will be using at the start of the battle. At Tier 1, the max amount of Active techs you can use is 4. You only have 3, so you can use all of them.))
Name: Kobayashi Hayate
Race: Shinigami
Level 5
HP: 72
RP: 80
Abilities:
STR - 4
DEX - 2
CON - 3
REI - 2
EVA - 1
Active:
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: 5 RP
#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14 RP
#10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is bleeding (loses 2HP after every turn for the rest of the battle)
Save: DC4 + user's (str) to avoid bleeding
Reiatsu cost: 5
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 5 RP
Passive:
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws
(so a level 3 character with Iron Will would roll 2d6 + d3 for
his/her saving throws).
#92 Weapon Focus - Zanpaku-to
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc).
You gain a +1 attack dice with that weapon (and only that weapon).
#105 Scarskin
Requires: 5th Level, 3 STR 3 CON
Passive Technique
Having survived numerous campaigns, the player is capable of superhuman
feats of endurance.The player may use CON instead of DEX to calculate
Evasion rolls. This makes a wall tank (a player whose focus is on taking
damage for his allies) feasible.
#112 Cosmopolitan
Requires: All Stats 2, level 5+
Passive Technique
The player is exceptionally well-rounded, and her knowledge of all fields
of endeavour assists her in every aspect of combat. The player gains +1
to all to-hit rolls, competency (increase relevant stat by 1 when testing)
checks, and DCs. This technique is automatically granted to those with
the appropriate stats and advancement.
#116 Batter
Requires: STR 3, level 5+
Passive Technique
The player's inherant power increases the damage of all normal attacks
by +2.
Level Damage - 5 (+6)
Attacks per turn - 1
Save dice - 3d6+d3 (+3)
Attack dice - 7d10
((These are all the techs I am going to use. Now, I roll for initiative.))