View Full Version : Kaze Kagema VS Any one!
Name: Kaze Kagema
Race: Shinigami
Age: 18
Weight: 80kg
Height: 183cm
Eye Color: Black/Blue
Hair Color: Dark Brown
Hair Style: like Kuchiki Byakuya
Body Type: similar to ichigo
Kaze was a night kid who wanders at night looking for trubbel. He was good in school because he needed it to make something of himself but his bad side that forced him to walk the streets at night looking for trubbel. This bad side would eventualy lead to his death by a knife from the Yakuza. At 15 years old
Kaze was very quickly sent to Soul Society by a shinigami. When in Soul Society he was the onley one to feel hungry and sooner he started to starv.
A Shinigami that passed by him saw the potention in Kaze and took him to the Shinigami Academy that he was forced to enroll. While there he developed quickly and was soon the best student in the advanced class. He later joined the 7th Division to become stronger
Ability Scores:
lvl: 2
Str: 3
Dex: 3
Con: 2
Rei: 2
Eva: 1
Total HP: 32
Total Reiatsu: 42
Techniques:
#1 Naraku
A simple slash at the enemy with your zanpakuto
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
#39 Koshu
Use the momentum of your flash step to strike the enemy
#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them
#51 Gyosho
Use Shunpo to speed up your zanpakutou
#127 Feint [UNIQUE TECH]
A feint attack his intended to make an opponent think he is being attacked from one direction, when the real attack comes from somwhere completely unexpected.
Minami Ikki
09-17-2006, 01:07 AM
"Meh, I'm bored I'll take a whack at it, haven't seen you around what's yer name?"
He scratched his hair waiting for a reply from his opponent.
Name: Senkou Houshu (Flash Gunner)
Race: Shinigami
Level 2
HP: 30
RP: 45
Abilities:
Strength: 0
Dexterity: 5
Reiryoku: 5
Constitution: 0
Evasion: 1
Active Techniques:
#27 Dokuja-Hisho
Build up reiatsu in your feet in order to temporarily raise your dexterity – due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: none
Difficulty: Medium (dex)
Damage: none
Special: dexterity +2 and reiryoku -2 for the next 2 turns
Save: none
Reiatsu cost: 2 RP
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP
#41 Tohon-Kishin
Attack your enemy suddenly, so that it shocks them into paralysis
Requires: #27 Dokuja-Hisho
Difficulty: Medium (dex)
Damage: 4 HP
Save: DC4 + user's (dex) for no paralysis
Special: Opponent is paralysed for one action
Reiatsu cost: 3 RP
#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them
Requires: #1 Naraku
Difficulty: Medium (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP
#104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
"Il give you my name if you win, but that wont be possbile"
Initative roll - [roll0]
Minami Ikki
09-17-2006, 02:45 PM
"Getting cocky now aren't we? We'll just see if I can't do something about that attitude of yours"
(initiative roll: [roll0])
"If you wont attack then i will, hope this will be challangeing for change. Hope you can keep up with my speed"
#51 Gyosho
Use Shunpo to speed up your zanpakutou
Requires: A tier 1 zanjutsu technique
Difficulty: Medium (str)
Damage: The damage of the combination of zanjutsu techniques
Save: The saves against the zanjutsu techniques
Special: The character is able to immediately use two tier 1 zanjutsu techniques (offensive or defensive) without using any further actions. The character has -2 reiryoku next turn.
Reiatsu Cost: 2 RP + the cost of the techs used
NOTE: The character must still roll to use the two techniques as normal and the opponent gets saving throws against them as normal
---
#127 Feint [UNIQUE TECH]
A feint attack his intended to make an opponent think he is being attacked from one direction, when the real attack comes from somwhere completely unexpected.
Requires: Special Training
Difficulty: Hard (dex)
Damage: 8 HP
Save: None
Reiatsu Cost: 5 RP
Special: None
attack roll - [roll0]
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None
Minami Ikki
09-17-2006, 03:14 PM
"What is this?!"
He gasped as he felt the sting from the first blow, but we wasn't about to let the second one land.
[roll0]
Minami Ikki
09-17-2006, 03:17 PM
He blocked using his zanpakutou, but the force knocked his own sword against his body with great force.
(HP: 20)
"Not bad, but can you handle this?!"
#41 Tohon-Kishin
Attack your enemy suddenly, so that it shocks them into paralysis
Requires: #27 Dokuja-Hisho
Difficulty: Medium (dex)
Damage: 4 HP
Save: DC4 + user's (dex) for no paralysis
Special: Opponent is paralysed for one action
Reiatsu cost: 3 RP
(can't fail)
(RP: 42)
"He comes at me trying to slice my the back of my leg, i move quickley out of the way but the tip of his sword still got me"
HP: 30
RP: 35
save roll - [roll0]
Jaran
09-17-2006, 03:28 PM
((Boko. Your attack doesn't count. You're paralyzed. The save roll you needed was 10. You rolled an 8, 2 below. You are paralyzed.))
((Oh hehehe well my mistake then :P i delete the post then and i noticed one thing now Arakawa you rolled rong for the save on my double attack last time, on Naraku you ad your str not you dex. Since you have 0 in str you dont add a thing))
Minami Ikki
09-17-2006, 03:35 PM
((No problem we all make mistakes.))
"Too stunned for words? I guess I'll take this window of oppurtunity."
#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them
Requires: #1 Naraku
Difficulty: Medium (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP
(can't fail)
(RP: 40)
((I am paralyzed but i can still do save roll, and Arakawa has 18hp :D hahahaha))
Save roll [roll0]
"After getting a nerv sliced he attacks me with full strength but i mannage to block the attack but its for vain. His tipp still reached med"
HP: 25
Jaran
09-17-2006, 03:38 PM
((Boko, you're wrong. Don't be a baka, Boko. He adds his REI to his save, not his DEX. And you don't add STR to saves, you add REI or CON. He still has 20 hp.
EDIT: Also, you need to re-roll your last save. You added your STR value instead of your CON or REI since they're both equal. Anywho, you get +2 to rolls anyway, not +3.))
"Time for me to end this quickly, if you can escape this then you have extended your life with a few seconds"
#51 Gyosho
Use Shunpo to speed up your zanpakutou
Requires: A tier 1 zanjutsu technique
Difficulty: Medium (str)
Damage: The damage of the combination of zanjutsu techniques
Save: The saves against the zanjutsu techniques
Special: The character is able to immediately use two tier 1 zanjutsu techniques (offensive or defensive) without using any further actions. The character has -2 reiryoku next turn.
Reiatsu Cost: 2 RP + the cost of the techs used
NOTE: The character must still roll to use the two techniques as normal and the opponent gets saving throws against them as normal
---
#127 Feint [UNIQUE TECH]
A feint attack his intended to make an opponent think he is being attacked from one direction, when the real attack comes from somwhere completely unexpected.
Requires: Special Training
Difficulty: Hard (dex)
Damage: 8 HP
Save: None
Reiatsu Cost: 5 RP
Special: None
attack roll - [roll0]
#127 Feint [UNIQUE TECH]
A feint attack his intended to make an opponent think he is being attacked from one direction, when the real attack comes from somwhere completely unexpected.
Requires: Special Training
Difficulty: Hard (dex)
Damage: 8 HP
Save: None
Reiatsu Cost: 5 RP
Special: None
attacl roll - [roll1]
(I can onley you the same teq 4 times in a fight it says DC4 + users dex? what is it i dont understand?)
Hattemaker
09-17-2006, 04:16 PM
(the one that attack adds his dex to the attacks save, so you have to beat DC4+5(Arakawas dex)= 9. when you are going to save you roll 2d6+2(con/rei)= 4(min)-14(max). if you get more then 9 its saved.)
Jaran
09-17-2006, 04:19 PM
((Arakawa doesn't take any damage from the Gyosho attacks, due to the instant Shukuichi penalty for using the same technique more than 2 times within 3 turns.
EDIT: Also, what the hell are you talking about, Boko? That made no sense whatsoever! You can only use the same technique once every three rounds, so like this: Gyosho - Naraku - Soha - Gyosho. That's ok. But! Gyosho - Paralyzed turn - Gyosho. That's not okay. He evades your attack and takes no damage.
And about the save thing. For you to successfully pull off the technique, you have to roll UNDER your stat x 4 with the amount of dice stated in the rules for the difficulty level. When someone is saving AGAINST your attack, then that means they roll their save dice (2d6 at tier 1) + their CON or REI. Not STR! CON/REI. Got it?
EDIT v2: Also, I just noticed that you're using Unique Techs with Gyosho. You're not allowed to do that. If you read the technique description, it allows you to use 2 Zanjutsu Techs at once, not 2 Unique, 2 Hakuda, or 2 Kidou. So quit doing that.))
Minami Ikki
09-17-2006, 05:15 PM
"The same technique won't work on me twice!"
This time he saw through both faints and went back. He quickly shifted his feet and went off in sound shattering speed.
#27 Dokuja-Hisho
Build up reiatsu in your feet in order to temporarily raise your dexterity – due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: none
Difficulty: Medium (dex)
Damage: none
Special: dexterity +2 and reiryoku -2 for the next 2 turns
Save: none
Reiatsu cost: 2 RP
(Can't fail)
(RP: 38)
(My head is spining! omg i dont know nothing :P hahaha well im learning :D so what do i have to do now?)
Hattori
09-17-2006, 06:58 PM
((Thanks for correcting them, Jaran. +5 RPP.))
(Since this feels so fucked up is it possible to restart the fight? or should we continue? if we do that then what do i have to do? reroll some stuff?
Jaran
09-17-2006, 07:20 PM
((No, if you continue, you just need to attack. It's your turn right now. If you want to cede the fight, that is also acceptable. Now, if you attack, remember everything I've posted in the thread so far.))
(ok, i apriciate the helpt i got from you :D thx)
"hmm, this so much fun! im watching all your moves and they are perfect but i wont let you win"
#39 Koshu
Use the momentum of your flash step to strike the enemy
Requires: None
Difficulty: Easy (dex)
Damage: 4 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP
Minami Ikki
09-17-2006, 07:36 PM
"Yeah, I feel the same way..well up to the part about not letting me win!"
He pressured his feet as the blade of his enemy whisked toward him. Houshu attempted a quick turn in an attempt to thward off the attack.
(save: [roll0])
Minami Ikki
09-17-2006, 07:42 PM
Houshu quickly turned and dodged the attack, but didn't look behind him as to see the walla he was about to hit.
(HP: 18)
"Tch...I guess I should watch where I'm going..man this is riduclous beating myself up. Anyway, nice move, I hardly had any time to react. But how's this for for you? Think you can dodge it this time?"
#41 Tohon-Kishin
Attack your enemy suddenly, so that it shocks them into paralysis
Requires: #27 Dokuja-Hisho
Difficulty: Medium (dex)
Damage: 4 HP
Save: DC4 + user's (dex) for no paralysis
Special: Opponent is paralysed for one action
Reiatsu cost: 3 RP
(can't fail)
(RP: 35)
((Just incase you don't remember because I almost did >_>, I get a +2 dex bonus, so you need to roll OVER 11, meaning you need a 12.))
"I see that hes comming at me with the same move like before, but its diffrents and it suprises me"
save roll - [roll0]
(Confused about my hp is it now 20?)
Minami Ikki
09-17-2006, 07:59 PM
"Perfect, time for my Iajutsu."
(Iajutsu roll: [roll0] 8 Damage on Crit)
(Jaran informed me that you can onley have 4 active skills and i have 6 so i will surrender this fight since its been so unfair to Arakawa Takeshi. So i need to redo the skills my char has, can a admin open the thread my char is in and say if i something wrong.)
Jaran
09-17-2006, 11:12 PM
((Umm, Boko...you don't need to change how many techs your character "has". When you come into a battle, you can only have 4 techs that you are "equipped" with. I.E. Only using 4 of your techs. At level 2, you should have 6 techs. But you can't use all of them. Only 4 active, and as many passive as possible.))
(Ok, well i still give up the fight since i did so much stuff wrong and it was to my advantage so i lose. I get 10xp and Arakawa 20xp? well if i get the 10xp it means i lvl up :D hähä and its time for a ultimate. So i will be needing an admin to open my char post)
As i watch my opponent haveing a advantage over me mentaly in this fight i quickly see that i cant win. I lower my sword and bow telling him that it has been a good fight and that i admin defeat. I will move to the infirmary to get healed before i take up a quest.
- I bid you farwell, since you won my name is Kaze Kagema lets meet again
I fail at life
09-18-2006, 08:04 PM
Senkou Houshu gains 20 EXP.
Kaze Kagema gains 10 EXP.
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