View Full Version : Miso Misao's Tournament Training
Jaran
09-29-2006, 09:40 PM
Hayate walks into the arena, fire blazing in his eyes as he strides to the trainer's area. He spots Miso Misao quickly, and grabs her arm, dragging her off to the side.
"Misao, I need your help. I am fighting a rather powerful looking Renegade in the Grand Tournament of the Realms later, and I seriously need to train. You are one of the best trainers in this place. Can you help me out?"
Misao nods, but leans in closer to him, almost confidentially. Hayate can't help but think of it as slightly sensual...
"I can help you, but I have to tell you one thing...I won't go easy on you."
Hayate smiles broadly.
"I was hoping you would say that."
Shinomori
09-29-2006, 09:43 PM
I limp in again, after being invited to train with my old friend Hayate. I gladly accepted - this tournament won't win itself, after all. I've got to do this. And fast.
...you rang?
I grin as I shake hands with Hayate, and then take up my customary position a few miles...er, yards behind him.
((erm, I gots a football game tonight. If we win, we go to states in all probability, so I want to go. I'm leaving now. Jaran is my alternate. RAWR.
EAT BABIES.))
Jaran
09-29-2006, 10:02 PM
((Guh, due to me doing 3 people at one time, I'm just going to do the rolls. No RP for these posts. Also, I'm going to do me and Shin's posts in one post.))
Akazawa
HP - 101
RP - 128
STR - 0
DEX - 2
CON - 3
REI - 6 (8 with Shikai)
Level - 7
Evasion - 0
Save roll - 4d6 + 5
Attack roll - ?
ACA - Kidou
Techniques -
#14 Way of Binding
An occult kidou spell by which a Shinigami binds the limbs of their adversary, rendering him or her unable to move.
Requires: None
Difficulty: Medium (rei)
Damage: None
Save: DC4 + user's (rei)
Special: The opponent is paralysed for the next three actions
Reiatsu Cost: 3 RP
#178 Improved Augment
The shinigami focuses their reiatasu giving them a boost to one stat
Requires: Augment
Difficulty: Medium (rei)
Damage: None
Special: Increases any single stat of the shinigami or their allies by 2 for 2 turns
Reiatsu Cost: 9
#172 Flare
Release a flaming ball of reiatsu at your opponent.
Requires: Reiatsu Ball
Difficlty: Medium (rei)
Damage: 20
Special: None
Reiatsu Cost: 9
#187 Alexander
Ten white jets of reiatsu shoot from your hands and pierce the enemy.
Requires: 4 tier 2 basic kidou techniques, character level 7
Difficulty: Hard (rei)
Damage: 40
Special: None
Reiatsu Cost: 20
#188 Holy
A single, shocking blast of completely pure reiatsu.
Requires: 1 tier 1 ultimate kidou technique, 4 tier 2 basic kidou techcniques, character level 7
Difficulty: Impossible (rei)
Damage: 60
Special: May only be attempted once per battle
Reiatsu Cost: 35
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
#88 Greater Iron Will:
Requires: #87 Iron Will, Lv 5+
As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).
#102 Spell Penetration:
Requires: Rei 3
Increase the Save DCs of all the spells you cast by 2.
#103 Greater Spell Penetration:
Requires: #102 Spell Penetration, Rei 4
As Spell Penetration but bonus to Save DCs is 4 not 2.
#108 Aural Preception
Requires: REI 4
Passive Technique
Due to the player's incredibly keen mastery of reiatsu, she is able to detect weak points in enemy defenses with the merest glance.
The player may use her REI/2 instead of her STR to calculate to-hit rolls.
Shikai - REI boost. (+2 right now)
Sword name - Batsuro no Atasaki (Order's End)
Release phrase - Hannyu tsuyosa, batsuro no atasaki!
(Bring Power, Order's End!)
Kobayashi "Wasureppoi" Hayate
Level 7
HP: 99
RP: 104
Abilities:
STR - 7 (10) (Flame of Legend)
DEX - 2
CON - 3
REI - 2
EVA - 1
Active:
#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: 5 RP
#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14 RP
#8 Kokon-Uron
Pour all your reiatsu into a single slash
Requires: None
Difficulty: Medium (rei)
Damage: 8 HP
Special: None
Save: DC4 + user's (rei) for half damage
Reiatsu cost: 9 RP
#10 Choshitsu-Geki
Slash at your opponent’s wrists causing them to bleed badly
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is bleeding (loses 2HP after every turn for the rest of the battle)
Save: DC4 + user's (str) to avoid bleeding
Reiatsu cost: 5
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 5 RP
#50 Azusa-Yumi
Convert speed energy into strength
Requires: None
Difficulty: Medium (dex)
Damage: None
Save: None
Special: Strength +2 and dexterity -2 for the next 2 turns
Reiatsu cost: 2 RP
#51 Gyosho
Use Shunpo to speed up your zanpakutou
Requires: A tier 1 zanjutsu technique
Difficulty: Medium (str)
Damage: The damage of the combination of zanjutsu techniques
Save: The saves against the zanjutsu techniques
Special: The character is able to immediately use two tier 1 zanjutsu techniques (offensive or defensive) without using any further actions. The character has -2 reiryoku next turn.
Reiatsu Cost: 2 RP + the cost of the techs used
NOTE: The character must still roll to use the two techniques as normal and the opponent gets saving throws against them as normal
#202 Azusa-Yumi (lvl2)
Convert speed energy into strength
Requires: Azusa-Yumi
Difficulty: Medium (str)
Damage: None
Special: Strength +3 and dexterity -1 for the next 2 turns
Reiatsu cost: 6
Ultimate:
#11 Gen-Ei
Jump high into the air, bringing your zanpakutou down as you land
Requires: 4 tier 1 basic zanjutsu techniques, character level 3
Difficulty: Hard (str)
Damage: 25 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: 10 RP
#12 Zanshu-Sen
Swinging your zanpakutou in a wide damaging arc that evades blocks
Requires: 4 tier 1 basic zanjutsu techniques, character level 3
Difficulty: Hard (str)
Damage: 18 HP
Special: None
Save: None
Reiatsu cost: 10 RP
Passive:
-#87 Iron Will:
You permanently gain a +d3 on all your Saving Throws
-#92 Weapon Focus - Zanpaku-to:
You gain a +1 attack dice.
-#94 Weapon Specialization:
You add +2 HP of damage when you hit with your selected weapon.
- #105 Scarskin:
The player may use CON instead of DEX to calculate Evasion rolls.
- #112 Cosmopolitan:
The player gains +1 to all to-hit rolls, competency (increase relevant stat by 1 when testing)
checks, and DCs.
- #116 Batter:
Increases the damage of all normal attacks by +2.
Shikai:
-Name: Atsukaze-migoto
-Release: "Show your strength, Atsukaze-migoto!"
-Effect: Overpower (hit on 7-10)
Items:
Flame of Legend - +3 STR, +2 Fire Damage, -100 Ice, Darkness Res.
Unable to remove.
Stats:
Level Damage - 5 + 13 = 18 (21)
Attacks per turn - 2
Save dice - 4d6 (+3)
Attack dice - 11d10 (14d10)
Jaran
09-29-2006, 10:05 PM
((Initiative rolls: Hayate - [roll0]
Azakawa - [roll1]
Misao - [roll2] ))
Jaran
09-29-2006, 10:08 PM
(Misao turn)
Release Shikai - +Haste
DEX - 8, EVA - 2
Tetsui-Kairi (Tier 1): +4 DEX, -4 REI
DEX - 12, EVA - 4
Jaran
09-29-2006, 10:18 PM
(Hayate and Azakawa turn)
Release Shikai
(Hitting on 7-10)
Activate Item
(+3 STR, +2 Fire Damage)
STR - 7, Damage - 18
-Akazawa-
Shikai Release: +2 REI
REI - 8
Incantation Way of Binding
#14 Way of Binding
An occult kidou spell by which a Shinigami binds the limbs of their adversary, rendering him or her unable to move.
Requires: None
Difficulty: Medium (rei)
Damage: None
Save: DC4 + user's (rei)
Special: The opponent is paralysed for the next three actions
Reiatsu Cost: 3 RP
(DC - 18)
Jaran
09-29-2006, 10:24 PM
(Misao Save)
[roll0]
Jaran
09-29-2006, 10:29 PM
(Hayate (3 actions) and Akazawa (2 actions) turns)
-Hayate-
#202 Azusa-Yumi (lvl2)
Convert speed energy into strength
Requires: Azusa-Yumi
Difficulty: Medium (str)
Damage: None
Special: Strength +3 and dexterity -1 for the next 2 turns
Reiatsu cost: 6
STR - 10, DEX - 1
-Action 2&3-
(Regular attack: [roll0] 21, 42, 63, 84, 105)
(Regular attack: [roll1] 21, 42, 63, 84, 105)
-Akazawa-
Kidou Incantation
#188 Holy
A single, shocking blast of completely pure reiatsu.
Requires: 1 tier 1 ultimate kidou technique, 4 tier 2 basic kidou techcniques, character level 7
Difficulty: Impossible (rei)
Damage: 60 (x2 Incant)
Special: May only be attempted once per battle
Reiatsu Cost: 35
(DC - 20)
Jaran
09-29-2006, 10:38 PM
Hayate walks over to Misao and helps her up gently.
Dripping and bloody, Misao shrugs off his offering and stands up on her own. She quickly reaches into her satchel and gulps down a potion, which fully restores her health. All of her wounds close, and all signs of any blood that may have been on her disappears.
Dropping back into her fighting stance, she signals for them to come at her again.
(Misao initiative: [roll0] )
(Hayate Initiative: [roll1] )
(Akazawa Initiative: [roll2] )
((I had forgotten to post Misao's stats, so here they are.))
Miso Misao
A chipper, slim girl with dark green eyes and short-cropped hair, Miso lives with a smile plastered to her face. Those who allow it to disarm them quickly find themselves without life or limb.
Level 7
Combat Style: Hakuda, Fingerbite Serpant Fist
STR 0
DEX 6 (8) [12]
CON 1
REI 4
HP 80
RP 118
EVA 2 [4]
To-hit 11d10 [15d10]
Actions per round 3
Damage 7
Saves 4d6 + 4
Tier 2 DC: 20 [24]
Shikai: Haste
Techniques (Passive):
IW
GIW
WFinesse
WF: Fingers
WS: Fingers
Penetration: Hakuda
Greater Penetration: Hakuda
Extend: Hohou
Techniques (Active):
Tetsui-Kairi (Tier 1): +4 DEX, -4 REI
#135 Throw
Fling your opponent over your hips, sending them crashing to the ground.
Requires: None
Difficulty: Hard (dex)
Damage: 19
Special: Opponent is stunned for 2 actions
Reiatsu Cost: None
#148 Ayane-Sho
Kick your opponent into the air and, as they fall to the ground, execute a kicking backflip, sending them flying backwards and crashing into the ground.
Requires: 4 hakuda tier 2 basic techniques, 1 hakuda tier 1 ultimate technique, character level 7, 3 or more dexterity
Difficulty: Impossible (dex)
Damage: 60
Special: May only be attempted once per battle.
Reiatsu Cost: 35
#133 Zashin (lvl2)
Become more proficient in the ways of blocking and preventing enemy attacks.
Requires: Zashin
Difficulty: Medium (dex)
Damage: None
Special: Reduces the DC of all enemy techniques by 4 for the next two turns
Reiatsu Cost: None
#145 Flying bird flip
Jump over your opponent's head, pivot quickly, and strike them in the back.
Requires: 4 tier 2 hakuda basic techniques, character level 7
Difficulty: Hard (dex)
Damage: 30
Special: Opponent is stunned for one turn
Reiatsu Cost: 20
EXP: 200 Victory, 35 Loss
Attack String:
1. Extended Tetsu-Kairi
2. Throw
3. Attack until one turn before Throw wears off
4. Ayane-Sho
5. Throw
6. Attack until one turn before Throw wears off
7. Flying bird Flip
Jaran
09-29-2006, 10:41 PM
(Hayate and Akazawa's turn)
Release Shikai (Hitting on 7-10)
Activate Relic (STR +3, +2 Fire Damage)
STR 7, Damage 18
-Akazawa-
Release Shikai (+2 REI)
Incantational Way of Binding
#14 Way of Binding
An occult kidou spell by which a Shinigami binds the limbs of their adversary, rendering him or her unable to move.
Requires: None
Difficulty: Medium (rei)
Damage: None
Save: DC4 + user's (rei)
Special: The opponent is paralysed for the next three actions
Reiatsu Cost: 3 RP
(Save is 18)
Jaran
09-29-2006, 10:42 PM
(Misao Save)
[roll0]
Jaran
09-29-2006, 10:43 PM
(Misao Turn)
Release Shikai - +Haste
DEX - 8, EVA - 2
Tetsui-Kairi (Tier 1): +4 DEX, -4 REI
DEX - 12, EVA - 4
Jaran
09-29-2006, 10:44 PM
(Hayate Turn)
#202 Azusa-Yumi (lvl2)
Convert speed energy into strength
Requires: Azusa-Yumi
Difficulty: Medium (str)
Damage: None
Special: Strength +3 and dexterity -1 for the next 2 turns
Reiatsu cost: 6
STR 10, DEX 1, Damage 21.
Jaran
09-29-2006, 10:47 PM
(Misao Turn x2)
#135 Throw
Fling your opponent over your hips, sending them crashing to the ground.
Requires: None
Difficulty: Hard (dex)
Damage: 19
Special: Opponent is stunned for 2 actions
Reiatsu Cost: None
(Save is 8+8 = 16)
(Hayate Save: [roll0] )
(Reg Attack: [roll1] 5, 10, 15, 20)
Jaran
09-29-2006, 10:51 PM
(Hayate & Akazawa turn)
-Hayate-
(Regular Attack: [roll0] 21, -4 DEX, -20 to Hakuda comp test, 84, 105)
-Akazawa-
Incantational Way of Binding
#14 Way of Binding
An occult kidou spell by which a Shinigami binds the limbs of their adversary, rendering him or her unable to move.
Requires: None
Difficulty: Medium (rei)
Damage: None
Save: DC4 + user's (rei)
Special: The opponent is paralysed for the next three actions
Reiatsu Cost: 3 RP
(Save - 18)
Jaran
09-29-2006, 10:53 PM
(Misao save)
[roll0]
Jaran
09-29-2006, 10:56 PM
(Hayate (3 actions) & Akazawa (1 action) turn)
-Hayate-
Regular attack: [roll0] 21, 42, -4 DEX, Impale, 105
Regular attack: [roll1] 21, 42, -4 DEX, Impale, 105
Regular attack: [roll2] 21, 42, -4 DEX, Impale, 105
-Akazawa-
Incantational Flare
#172 Flare
Release a flaming ball of reiatsu at your opponent.
Requires: Reiatsu Ball
Difficlty: Medium (rei)
Damage: 20 (x2 Incant)
Special: None
Reiatsu Cost: 9
(Save = 20)
Jaran
09-29-2006, 11:13 PM
Once again, Misao falls to the ground. Her wounds are extensive, but she still manages to get up on her own. With a bow to her opponents, she exits the arena's ring and heads back to the trainer's area.
Hayate looks to Akazawa, and notices that he has a smile on his face.
"Ah, so you enjoyed dueling her then? Good to see! Well, this has been a pleasure, but I wish to challenge that giant, now that he is out of the infirmary. Farewell, Akazawa, may you enjoy the rest of your day."
Waving as he leaves, Hayate heads towards the trainer's house.
Kazmiz
09-29-2006, 11:23 PM
Hayate gains 200 xp and 2/5 RPP.
Akazawa gains 200 xp and 1/5 RPP.
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