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View Full Version : [Tournament} Sato Zentachi vs Kobayashi Hayate vs Kagema Kaze


Jaran
10-01-2006, 01:00 AM
The crowd roars as the announcer proclaims the contestants for the second round battles. Bottles are thrown, spittle is hurled, and cheers are raised as all of their favorite (or least favorite) contestants enter the ring.

"First up, we have a 3 way fight between Lightning Zentachi, Hayate the Hurricane, and Quick Kaze! ENJOY THE SHOW!"

Boko
10-01-2006, 01:04 AM
"As i walk in i see that many had gather here to se the big fight. I take look on who my opponent might be. I see one man, hes big as a house and his muscles are so big that he problary could kill a tiger with his bear hands. It must be Hayate, i have heard of him but this is my first time meeting him and who would guess that i would be a fight also involved.
I take a look on the other guy, he doesnt look like much but as it have been proven before that looks dont show you some ones power. With that kind of body he must be a Hohou user like me. Well this will be very interessting...."


lvl: 4

Str: 3
Dex: 6
Con: 2
Rei: 0

Eva: 2

Total HP: 58
Total Reiatsu: 60

Techniques:

Passive:

#87 Iron Will:
#92 Weapon Focus: Zanpaku-to
#104 Weapon Finesse:
#94 Weapon Specialization: Zanpaku-to

Active:

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.

#40 Kosotai
Concentrate the energy of your speed negatively on your opponent, slowing them down

#44 Sofu-Kanji
This technique takes advantage of the high dexterity given by hakuda and hohou

#52 Kobore-Zuki
Running towards your opponent, you flash step at the last moment, attacking them in mid flash step, seeming to pass through them

Initiative: 27

Jaran
10-01-2006, 01:10 AM
Hayate gets in the ring first, and looks around at his opposition. They're rather small, and from their reiatsu he can tell that neither of them are very experienced. However...they could be quite powerful...maybe they're masking their reiatsu...

Second-guessing always leads to failure, and Hayate knows this. Thus, he merely puts that out of his mind, and focuses on the goal...victory.

Kobayashi "Wasureppoi" Hayate
Race: Shinigami
Class: Zanjutsu

Uses Zanjutsu ACA

Level 8

HP: 160
RP: 100

Abilities:

STR - 7 (10 FoL) [13 QAY2]
DEX - 0
CON - 5
REI - 0

EVA - 2

#87 Iron Will
#88 Greater Iron Will
#92 Weapon Focus - +1 Attack Die
#93 Greater Weapon Focus - +2 Attack Die
#94 Weapon Specialization - +2 Damage
#99 Quicken Technique: Hohou - Azusa-Yumi lvl 2.
#105 Scarskin - CON/3 for EVA
#91 Toughness x 6 - Adds 30 HP
#116 Batter - +2 Damage

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP

#50 Azusa-Yumi
Convert speed energy into strength
Requires: None
Difficulty: Medium (dex)
Damage: None
Save: None
Special: Strength +2 and dexterity -2 for the next 2 turns
Reiatsu cost: 2 RP

#189 Improved Shunpo
Flash step with even greater speed.
Requires: Shunpo
Difficlty: Ludicrously Easy (dex)
Damage: None
Special: Increases your dexterity by +2 for the next attack. It is required
for all tier 2 shunpo techniques, regardless of what the requirements say.
Reiatsu Cost: 2

#202 Azusa-Yumi (lvl2)
Convert speed energy into strength
Requires: Azusa-Yumi
Difficulty: Medium (str)
Damage: None
Special: Strength +3 and dexterity -1 for the next 2 turns
Reiatsu cost: 6

Shikai:

-Name: Atsukaze-migoto
-Release: "Show your strength, Atsukaze-migoto!"
-Effect: Overpower (Hit on 7-10)
-Appearance: A large, serrated edge masamune, with a tornado swirling upon the surface of the blade.

Items:

Flame of Legend - +3 STR, +2 Fire Damage, -100 Ice, Darkness Res.

Stats:

Level Damage - 5 + 11 = 16 (21) [24]
Attacks per turn - 2
Save dice - 4d6 (+5)
Attack dice - 12d10 (15d10) [18d10]

Boko
10-01-2006, 01:11 AM
(Since me and Ian have the same Initiative we roll a d6 to se who will begin [roll0])

Ian Altano
10-01-2006, 04:58 AM
((Don't I have like, a 29 initiative? since now I'm tier II? oh well, I'll roll too, I guess: (d6)[5]))

Name - Sato Zentachi
Race - Renegade Shinigami
Age - 21
Height - 5'3''
Weight - 170 lb
Eye Color - black
Hair Color - black
Hair style - anyone know Aoshi Shinomori? (from Rurouni Kenshin?, Raven Returns, you know of whom I speak ;-)
Outfit - shinigami outfit, but no sleeves and a black mantel/cape with his own family crest
Body Type - athletic

Bio - Sato grew up in the Western Rukongai district, his mind set on becoming a Shinigami. Because he had always had special, weird according to the other kids, abilities. Back when Aizen Sosuke was still a Shinigami Captain, he discovered Sato when he sees him entertaining his friends by creating an energy ball of spirit power. Aizen sensed the kid had great potential and took him to Seireitei, where a whole new world opened to him, and his dream had come true. He was a promising student in the academy, with an exceptional talent for hand-to-hand combat and sparring. he wanted to perfect most of his techniques when he tried to master Shunpo. But that, he couldn't achieve. It was driving him insane: he was the best student there was, yet some others, presumed weaker than him by Sato, had already mastered Shunpo. He interrupted his training for a mission in the human world.
There, when he was scouting the area, he met a person who seemed to be a shinigami, because he was wearing the outfit and had a zanpakuto. The person, named Ken Gumochi, said to him that he wasn't a shinigami, that he had left Seireitei without permission because he was being held back by his teacher. He told Sato it was bliss to be a renegade. Ken also told him that if he would also become a renegade, he would teach Sato every technique he knows, and that he was especially good at Shunpo. So, Sato stayed with him for a while, training, and fighting/local people. Until one day, captain Aizen himself showed up, and asked what Sato was doing here, he should have been back at Seireitei a month ago. Sato told him he didn't want to go back to Soul Society, that he wanted power, and that now, he got it! And he never wanted to lose it. Aizen smiled and said 1 thing : that ifSato would have become a strong renegade later, he would promise to fight for him. Sato asked for what purpose, as back then, Aizens plot was still unknown.
He told Sato everything, and said Sato had a choice: go back to Soul Sociey and tell the Gotei 13 aout Aizens plans, or stay a renegade, become more powerful than anyone, and fight for Aizen. In a blind lust for power, he chose the wrong option... And now, he still is a renegade, trained to perfection. Only Aizen has been defeated. He had nothing left, so followed a new leader; a warrior named Ming and general Tian Jiang Wu...

HP - 22 + 12 + 12 + 12 + 12 = 60
RP - 33 + 13 + 13 + 13 + 13 = 85
Level -5
xp needed for lvl 6 - 120
RPP: 35 (just... 10 ...more... Xd)

Stats
Str - 2
Dex - 6
Con - 0
Rei - 3
Eva - 2

I am a Hohou user, so I use the special Hohou rules
Spoiler:

show spoiler
Hohou - DEX 6

The Shinigami combat art of speed focuses on slaying opponents with the utmost alacrity. Battles are not meant to be enjoyed - they are meant to be won. It is this philosophy that has led the Shinigami to develop their lethal Hohou war arts.

-Note: In order to qualify as a Hohou user, the player must possesses the highest-level Shunpo technique possible for their teir and must never use conventional attacks. They may only use Iajutsu strikes (attacks from which the blade is pulled from the scabbard in order to increase velocity.) Hohou users suffer a -4 penalty on all competency tests of other combat arts - Hakuda and Zanjutsu - because it is difficult to execute the powerful and intricate manuvers of these arts at the blinding velocities Hohou users employ. Hohou users suffer an additional -8 (total of -12) penalty on any techniques involving the STR or CON stats.

First Slice
A Hohou user has an effective Initiative equal to 25 + 2(Their highest-level Shunpo Technique). Thus, a Tier 5 Hohou user always has 35 Initiative.

Iajutsu
Hohou users attempt to minimalize their combat roles, preferring to instantly kill their opponents. Once per round, a Hohou user may launch an Iajutsu attack - pulling their katana from their scabbard exactly as they reach their foe - that is incredibly difficult to avoid. Iajutsu attacks subtract (Player's Tier) from enemy Evasion and inflict twice normal damage (On top of Critical Severity). Thus, a Severity 2 Critical Iajutsu hit inflicts 4x normal damage. It requires one action to sheath the blade again. ((personal edit: so fear my crits: 6 times normal damage ^^)

Seal Technique
At the cost of one action, a Hohou user may attempt to interrupt an enemy technique before it is completed. The player rolls a number of d10 equal to his DEX and, if the total is greater than his opponent's stat x4, the opponent's technique instantly fails. This is especially useful when a Hohou user possesses more actions per round than their enemy. The following techniques may not be sealed: Quickened techniques and non-offensive (stat boosting) Ultimates. Any technique which causes incapacitation can be sealed, regardless of Quickened status.

Shukuchi
The Hohou user takes no damage from a technique on a successful save.



Techniques: (passive)

#104 Weapon Finesse

Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).

#119 Fleet of Foot

Requires: DEX 4+, level 5+
Passive Ability

The player possesses natural speed.

The player may execute a Tier I Shunpo per turn, with no action cost.

#87 Iron Will:

Requires: None

You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).

#94 Weapon Specialization:

Requires: #92 Weapon Focus with selected weapon, Lv 4+

You add +2 HP of damage when you hit with your selected weapon.

You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.

Note: As with Weapon Focus and Greater Weapon Focus, you are always assumed to attack using the weapon you focused/specialised in, unless something specifically prevents you from using said weapon. If you have focused/specialised in several weapons, you must choose (and explain) which you are using when you attack ("I attack using my Zanpaku-to", etc...).

#92 Weapon Focus:

Requires: None

Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc). You gain a +1 attack dice with that weapon (and only that weapon). You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.

Note: Your Zanpaku-to (Zan. for short) is a unique weapon. When you apply this tech. to your Zan. it applies to all its forms. However it’s innefective when you use someones else Zan. If that’s feasable...

If you take this tech, you are assumed always to attack using the weapon you chose to focus in, unless something specifically forbids you from using said weapon.

(active)

#29 Genru-so
A punch driving upwards into the chin of the opponent
Requires: none
Difficulty: Medium (dex)
Damage: 6 HP
Special: Paralyses enemy for 2 actions when your (dex) x 4 is at least double the result of the "Difficulty" roll
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: none

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP

#189 Improved Shunpo
Flash step with even greater speed.
Requires: Shunpo
Difficlty: Ludicrously Easy (dex)
Damage: None
Special: Increases your dexterity by +2 for the next attack. It is required for all tier 2 shunpo techniques, regardless of what the requirements say.
Reiatsu Cost: 2

#51 Gyosho
Use Shunpo to speed up your zanpakutou
Requires: A tier 1 zanjutsu technique
Difficulty: Medium (str)
Damage: The damage of the combination of zanjutsu techniques
Save: The saves against the zanjutsu techniques
Special: The character is able to immediately use two tier 1 zanjutsu techniques (offensive or defensive) without using any further actions. The character has -2 reiryoku next turn.
Reiatsu Cost: 2 RP + the cost of the techs used
NOTE: The character must still roll to use the two techniques as normal and the opponent gets saving throws against them as normal

#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None

#49 Soha
Move towards your opponent at high speed, driving your zanpakutou at them
Requires: #1 Naraku
Difficulty: Medium (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Special: None
Reiatsu cost: 2 RP

#52 Kobore-Zuki
Running towards your opponent, you flash step at the last moment, attacking them in mid flash step, seeming to pass through them
Requires: 4 tier 1 basic Hohou techniques, character level 3
Difficulty: Hard (dex)
Damage: 20 HP
Save: DC4 + user's (dex) for half damage
Special: May only be used once every 2 turns
Reiatsu cost: 8 RP


Sato stood there, observing his opponents, looking from one to the other, trying not be sidetracked by the constant noise of the crowd.

"I can do this, I can defeat them..."

He touched the hilt of his zanpakuto and could feel a vague rush of energy. He had been feeling that a lot lately.

"You'll help me get through this, won't you?"

A fat man announced the beginning of the battle...

Ian Altano
10-01-2006, 05:02 AM
((seems I can start...))

The battle had begun! Sato saw the big guy staring at him.

"Better take care of the little guy first.."

Sato turned his head to see that the other guy was about to launch a Iajutsu attack!

"Oh no you don't!"

Sato out-shunpo'd him. he pulled his blade from his scabbard and struck, just like the other guy was about to do. Only, Sato was faster, and his opponent probably realised that he has a worthy opponent in front of him.

Iajutsu roll (used against Boko)

[roll0]

Ian Altano
10-01-2006, 05:07 AM
(( since your eva was transformed into 0, I hit 2 times, which means you fear my 6x damage crit.. which means 84 damage, and this game is over, I think...))

Sato smirked as he saw the little guy collapse, wounds all over his body...
One opponent down, only one to go.

But he was quite scared of his second opponent, this one seemed much more powerful, much more capable of defeating Sato in one stroke!

Sato's heart began to beat faster...

((sorry guys, have to go for the rest of the day, will be back in about 10-12 hours, is it too much asked to NOT do my actions for me, GMs? plz? I want to handle this myself, I'll try and check up here as soon as I can!!))

Boko
10-01-2006, 08:41 AM
(Wrong i evade one attack since its EVE-(Player tier) = 1 left and where did you get the x6 normal damage? since your base is 5+2+2= 9 and you do 18damage with Iajutsu and 36 on crit.)

sto67
10-01-2006, 08:56 AM
((boko is right about your damage. you only deal 36 on critical since critical severity is determined by STRENGTH not dex. attack damage is also determined by STRENGTH. and even if you had severity 3, you only deal 18*3 damage, severity 4 = 18*4
however level 5 is tier 2, so boko has no evasion))

Ian Altano
10-01-2006, 11:34 AM
((you both missed the point I got 'weapon finesse' which replaces that str with my dex. Believ me, everything is correct, I asked Raven Returns...))

IceFlame
10-01-2006, 12:08 PM
{{{ No, it doesn't.

#104 Weapon Finesse

Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).


Only for attack rolls.

Also your critical severity is calculated from your str. (or your dex if you are a Hakuda ACA User.)

So that means that you have a max c.s. of 2, which means that you do (9*2)*2=36 dmg if you hit two times. }}}

Boko
10-01-2006, 12:42 PM
(since now hit me once and deal 18dmg to me its my turn to play)

"The guy next to Hayate dissapeard, i looked around but i couldnt see him. Then i heard how a Zanpaku-to was beaing drawn. I turn around and se him comming at me with lightning speed. I got hit once in the leg but i luckely evedade the other blow witch was very close. Now its my turn to play. Since this one is a Hohou user like me it wouldnt be fun attacking him so lets go after the big fish.

Iajutsu

attack roll - [roll0] (14dmg on hit and 28 on crit) (I attack Jaran, since you got 2 Eve and you are tier 2 it leaves you with 0 evade so i do 14 dmg on you)

IceFlame
10-01-2006, 12:58 PM
{{{ You didn't evade. Ian has a 2nd tier char. and your EVA is 2. So:

2(Your EVA)-2(Ian's Tier)=0

Also:

1(Jaran's EVA)-1(Your Tier)=0

2(Ian's EVA)-1(Your Tier)=1

Have a nice day. }}}

Boko
10-01-2006, 01:41 PM
(aha tought it meant the opponents tier lol :P hehe well i guess this game is pretty much my loss well i can atleast do some damage to Hayate then ehehhehehehe :D)

IceFlame
10-01-2006, 01:56 PM
{{{ That's the spirit! Ian and Boko, gang up on Jar-man so that Analog will win this tournament :Domo ! }}}

Boko
10-01-2006, 02:26 PM
(hahaha ya if we gang up on him this would be a more closer fight :D)

Jaran
10-01-2006, 02:41 PM
((Unfortunately, Zentachi is about to die. I have two turns to take now, and I'm taking them in one post.))

(HP - 136)

Kaze's attack slices through Hayate's chest, but does very little damage...in fact, it barely makes him bleed. With a loud, boisterous laugh, Hayate shrugs the attack off like it had been a fleabite.

Unsheathing his zanpaku-to, he speaks the phrase to release his shikai.

"Show your strength, Atsukaze-migoto!"

Hayate whips his zanpaku-to around in a circle as it takes shikai form, and performs the art of Azusa-Yumi, turning his speed into strength.

#202 Quickened Azusa-Yumi (lvl2)
Convert speed energy into strength
Requires: Azusa-Yumi
Difficulty: Medium (str)
Damage: None
Special: Strength +3 and dexterity -1 for the next 2 turns
Reiatsu cost: 12

(RP - 88)

To complete his enhancement, Hayate activates the Shihouin Relic, Flame of Legend, whose effect causes his muscles to bulge and fire to leap from it and mix with his blade's already potent power.

(STR is now 13, +2 Fire damage = 24 base, hitting on 7-10, and rolling 18d10)

With a roar, Hayate dashes to Zentachi, then moves quickly to his rear, while simultaneously beginning a savage assault.

(Regular attack: [roll0] 24, 48, 72, 96, 120)

Jaran
10-01-2006, 02:43 PM
((Just so you know, that's 7 hits, -2 from Zentachi's Evasion, which means I inflicted 120 damage.))

Boko
10-01-2006, 03:05 PM
(OMG hes dead now haha well that means i go now hahaha :D)

"I se how Hayate gives me a smile when give him a tiny scratch on his chest, he puts his hand on my head and tells me you will be spared for now. He then pick up his Zanpaku-to and attacks Sato, after some heave attacks that Sato couldnt block he fell to the ground defeated.

- Now its just you and me hayate, i wont chicken out il come at you with all my might!

#52 Kobore-Zuki
Running towards your opponent, you flash step at the last moment, attacking them in mid flash step, seeming to pass through them
Requires: 4 tier 1 basic Hohou techniques, character level 3
Difficulty: Hard (dex)
Damage: 20 HP
Save: DC4 + user's (dex) for half damage
Special: May only be used once every 2 turns
Reiatsu cost: 8 RP

Jaran
10-01-2006, 03:15 PM
((Yeah, you can't do that move yet...but I'll let you since you're about to be dead))

[roll0]

Jaran
10-01-2006, 03:18 PM
((I have 2 actions, I'm using them both in this post))

(HP - 126)

Hayate manages to deflect a small amount of his opponent's attack, but he is still wounded slightly. However, it's still not quite enough to secure a victory for Kaze.

"Unfortunately, I have to end this now."

Reiatsu flies from Hayate's feet as he dashes at Kaze with speed uncharacteristic of someone of his school of fighting. Using this surprise to his advantage, Hayate manages to flank his opponent, and begins his final assault.

(Regular attack: [roll0] 24, 48, 72, 96, 120)
(Regular attack: [roll1] 24, 48, 72, 96, 120)

Jaran
10-01-2006, 03:22 PM
((That's 240 damage, Boko.))

The crowd roars as Hayate finishes his final opponent. As he sheathes his zanpaku-to, he raises his arms high over his head, signaling his victory. The crowd goes wild, and flower petals are thrown into the pit by his adoring fans, both new and old.

One step closer to the prize, Atsukaze.

Within his blade, Atsukaze smiled joyfully.

"As long as I am flesh dancing with you, Hayate-kun, I am happy."

Boko
10-01-2006, 03:26 PM
"As i fall down to ground i see how Hayate shows his respekt to me for my courage, he then walks away with a win in this fight. Then my eyes start to blurr with the blood that is covering them."

(Give xp and rpp now hehe and close this thread)

Jaran
10-01-2006, 03:36 PM
(Kagema Kaze gains 2/5 RPP, 65 XP, and 20g as his consolation prize)
(Sato Zentachi gains 4/5 RPP, 60 XP, and 20g as his consolation prize)
(Kobayashi Hayate gains 90 XP and advances to the next round)

((By the way, I need another GM to award me RPP, if any.))

Analog
10-01-2006, 06:24 PM
@ Jaran: 4/5 RPP Gained.