sto67
10-15-2006, 05:18 AM
Both fighters stand ready, waiting to attack and waiting for an opportunity to strike, all that was needed was a spark to ignite the battle.
"Shake the earth, Yarasubure-ka!"
"Awake! Reiketsukan!"
--
Kuro:
Stats:
LEVEL: 10
Strength: 9
Dexterity: 0
Constitution: 6
Reiryoku: 0
Eva (stoneskin): 3
HP: 163
RP: 120
Saves: 5d6+6
Base damage: 23 (10 base + 9 str + 2 weap spec + 2 batter)
Severity: 4
Attack dice: 14d10 ( 2 weap focus + 3 level bonus + 9 str)
Shikai ability:
Blood feeding (+1 damage on each successful hit)
Vampiric (1/2 damage returned as HP)
Str boost (+3)
Items:
Phase shift band
40% concealment
-1 rei on activation
-5RP reconcealment cost (each successful enemy attack drains 5RP)
Passive Techs:
#87 Iron Will
#88 Greater Iron Will
#92 Weapon Focus: Zanpakuto
#93 Greater Weapon Focus: Zanpakuto
#94 Weapon Specialization: Zanpakuto
#102 Penetration: Zanjutsu
#103 Greater Penetration: Zanjutsu
#105 Scarskin
#106 Stoneskin
#116 Batter
#209 Acid Blood
Active Techs:
#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14
#12 Zanshu-Sen
Swinging your zanpakutou in a wide damaging arc that evades blocks
Requires: 4 tier 1 basic zanjutsu techniques, character level 3
Difficulty: Hard (str)
Damage: 18 HP
Special: None
Save: None
Reiatsu cost: 10 RP
#157 Quickened Renkan-Sho (lvl2)
Become more proficient in the ways of blocking and preventing enemy attacks.
Requires: Zashin
Difficulty: Medium (str)
Damage: None
Special: Reduces the DC of all enemy techniques by 4 for the next two turns
Reiatsu Cost: None
#158 Beserk
Enter a furious rage, but loose control of your own actions.
Requires: None
Difficulty: Medium (str)
Damage: None
Special: Beserk on self for two turns, you may roll three more hit dice in your regular physical attack rolls for the next two turns
Reiatsu Cost: None
#280 Quickened Sohaku (lv 3)
Use reiatsu to harden your zanpkautou
Requires: #156 Sohaku (lv 2)
Difficulty: Medium (str)
Damage: None
Special: Str +4 Rei -2 for two turns
Reiatsu Cost: 12
Tatsujin:
Level: 12
HP: 298
RP: 140
Uses Ishiken ACA
Abilities:
STR - 8
DEX - 0
REI - 0
CON - 11
EVA - 7
Stats:
5d6+11 Save Dice
15d10 Attack Dice
24 Base Damage, x4 Crit
3 Actions per turn
Shikai:
"Shake the earth, Yarasubure-ka!"
STR +3
CON +3
EVA +2
Techniques:
#87 Iron Will
#88 Greater Iron Will
#91 Toughness x16
#92 Weapon Focus: Zanpaku-to
#93 Greater Weapon Focus: Zanpaku-to
#94 Weapon Specialization: Zanpaku-to
#95 Greater Weapon Specialization: Zanpaku-to
#105 Scarskin
#106 Stoneskin
#116 Batter
#290 Acid Blood - 11 Damage inflicted on melee attackers
"Shake the earth, Yarasubure-ka!"
"Awake! Reiketsukan!"
--
Kuro:
Stats:
LEVEL: 10
Strength: 9
Dexterity: 0
Constitution: 6
Reiryoku: 0
Eva (stoneskin): 3
HP: 163
RP: 120
Saves: 5d6+6
Base damage: 23 (10 base + 9 str + 2 weap spec + 2 batter)
Severity: 4
Attack dice: 14d10 ( 2 weap focus + 3 level bonus + 9 str)
Shikai ability:
Blood feeding (+1 damage on each successful hit)
Vampiric (1/2 damage returned as HP)
Str boost (+3)
Items:
Phase shift band
40% concealment
-1 rei on activation
-5RP reconcealment cost (each successful enemy attack drains 5RP)
Passive Techs:
#87 Iron Will
#88 Greater Iron Will
#92 Weapon Focus: Zanpakuto
#93 Greater Weapon Focus: Zanpakuto
#94 Weapon Specialization: Zanpakuto
#102 Penetration: Zanjutsu
#103 Greater Penetration: Zanjutsu
#105 Scarskin
#106 Stoneskin
#116 Batter
#209 Acid Blood
Active Techs:
#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: 14
#12 Zanshu-Sen
Swinging your zanpakutou in a wide damaging arc that evades blocks
Requires: 4 tier 1 basic zanjutsu techniques, character level 3
Difficulty: Hard (str)
Damage: 18 HP
Special: None
Save: None
Reiatsu cost: 10 RP
#157 Quickened Renkan-Sho (lvl2)
Become more proficient in the ways of blocking and preventing enemy attacks.
Requires: Zashin
Difficulty: Medium (str)
Damage: None
Special: Reduces the DC of all enemy techniques by 4 for the next two turns
Reiatsu Cost: None
#158 Beserk
Enter a furious rage, but loose control of your own actions.
Requires: None
Difficulty: Medium (str)
Damage: None
Special: Beserk on self for two turns, you may roll three more hit dice in your regular physical attack rolls for the next two turns
Reiatsu Cost: None
#280 Quickened Sohaku (lv 3)
Use reiatsu to harden your zanpkautou
Requires: #156 Sohaku (lv 2)
Difficulty: Medium (str)
Damage: None
Special: Str +4 Rei -2 for two turns
Reiatsu Cost: 12
Tatsujin:
Level: 12
HP: 298
RP: 140
Uses Ishiken ACA
Abilities:
STR - 8
DEX - 0
REI - 0
CON - 11
EVA - 7
Stats:
5d6+11 Save Dice
15d10 Attack Dice
24 Base Damage, x4 Crit
3 Actions per turn
Shikai:
"Shake the earth, Yarasubure-ka!"
STR +3
CON +3
EVA +2
Techniques:
#87 Iron Will
#88 Greater Iron Will
#91 Toughness x16
#92 Weapon Focus: Zanpaku-to
#93 Greater Weapon Focus: Zanpaku-to
#94 Weapon Specialization: Zanpaku-to
#95 Greater Weapon Specialization: Zanpaku-to
#105 Scarskin
#106 Stoneskin
#116 Batter
#290 Acid Blood - 11 Damage inflicted on melee attackers