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Mashuu
10-18-2006, 11:27 PM
((Continued from : http://forums.bleachportal.net/showthread.php?p=895823#post895823))


Before Kyoko had time to answer, the sudden sound of a sliding door hit Mashuu's ears. Turning around, Mashuu saw something that froze his blood.

Hikui Subeta. His skin was crimson, his eyes fiery. His reiatsu burning.

Subeta: "SANPEI! TO THE DOJO NOW!"

And he went. Mashuu was in trouble for some unknown reason. Kyoko watched the scene, clueless. Standing Mashuu took a few step before stopping.

Mashuu: "Kyoko, your tea was delicious."

Mashuu went away to the dojo. Standing in the center, the sensei. His blade was unsheated.

Mashuu: "Being challenged by you his an honor, but why all of the sudden?"

Subeta: "Tamare! This is no challenge, this is punishment!"

Mashuu: "Punishement, why? I didn't spill your ink this time nor nothing of the sort"

Subeta: "There are reports of you fighting in a bar, I will not tolerate this. Not from MY students!"

Said Subeta, raising his blade and charging.

Mashuu surprised, stepped back and panickly raised his arms foward.

Mashuu: "Sensei! Calm down! Let's talk this over a cup of tea!

Subeta: "Shut up and accept discipline!"


Sanpei Mashuu
Level: 3
[Str]:1
[Dex]:3
[Con]:1
[Rei]:5

Hit points: 43
Reiatsu points: 65

Eva: 1
Save: 2d6+5
Init: 1d20+3

Action per round: 1

Attack rolls:
3d10

Damage :
Zanjutsu: 3
Bonesnap: 7
Fingerbite: 3 (Target DR/2)
Kidou: 0

Max tech: 4

Active Techniques
#14 Way of Binding
#23 Sacred Fire
#17 White Lightning
#31 Oda

Passive Techniques
#102 Spell Penetration
#103 Greater Spell Penetration




Known Techniques

#14 Way of Binding
An occult kidou spell by which a Shinigami binds the limbs of their adversary, rendering him or her unable to move.
Requires: None
Difficulty: Medium (rei): Under 20 on 2d6
Damage: None
Save: DC 13 for no effect
Special: The opponent is paralysed for the next three actions
Reiatsu Cost: 3 RP,

Paralyzed:
You may take no actions.

#16 Crimson Arrow
The Shinigami forms their reiatsu into a crimson arrow and projects it at their opponent. If it strikes, the effects are more than skin-deep.
Requires: None
Difficulty: Medium (rei) : Under 20 on 2d6
Damage: None
Save: DC 13 for no effect
Special: The Shinigami may deduct 2 from any one of their opponent's ability scores. This effect lasts two turns.
Reiatsu Cost: 4 RP

#17 White Lightning
Concentrate reiatsu in the tips of your fingers to release strong bursts of energy at your opponent
Requires: None
Difficulty: Medium (rei): Under 20 on 2d6
Damage: 8 HP
Save: DC 13 for half damage
Special: None
Reiatsu Cost: 3 RP

#19 Shielding
The Shinigami uses reiatsu to build up a shield around them self.
Requires: None
Difficulty: Medium (rei): Under 20 on 2d6
Damage: For the next turn, the Shinigami subtracts 2 from the damage of every attack made against them
Save: None
Special: None
Reiatsu Cost: 3 RP

#23 Sacred Fire (Ultimate)
The Shinigami calls forth a blast of fire which engulfs their target momentarily.
Requires: 4 tier 1 basic kidou techniques, character level 3
Difficulty: Hard (rei)
Damage: 16 HP
Save: DC 13 for half damage
Special: Opponent suffers -2 dexterity for the next two turns
Reiatsu Cost: 12 RP

#31 Oda
A head butt
Requires: none
Difficulty: Hard (dex) Under 12 on 2d8
Damage: 8 HP
Special: Paralyses enemy for 2 actions if Difficulty roll is passed, paralyses user for 2 actions if Difficulty roll is failed
Save: DC4 + user's (dex) for half damage (paralysis still occurs)
Reiatsu cost: none


Combat Art: Kidou


i)Zanjustsu Combat Art, Severity Max: x1
-Blind-Fight :Player may halve enemy's concealment in battle at the cost of forfeiting Deep Wounding abilities.
-Deep Wounding [requires STR 2]

ii)Hakuda Combat Art, severity max: x2, switch under 12 on 3d10+5(full round)
-Block and Counter: Against an enemy attack, the player may choose to forgo Evasion in an attempt to completely block the attack. Advanced Hakuda masters may even be capable of reversing an enemy's strike. The player rolls as if attacking, but counts the number of successes versus the enemy's. If the player possesses as many successes as the enemy's, the attack is completely negated. For every success more than the enemy's the player rolls, he inflicts one blow to the enemy. The player may counter an attack up to his Series Blow limit (thus, a 10 DEX player could counterattack and hit five times)
-Bonesnap: Mountain Fist
The player attacks using their fists and knees, attempting to raise contusions and crush their opponent's bones. Unlike Zanjutsu arts, the rapid and versatile nature of Hakuda arts allows for these abilities to be deployed after a strike hits. Players fighting with Bonesnap inflict an additional +4 blugeoning damage per hit.
-Fingerbite: Serpant Fist
The player attacks with his or her fingers bunched to resemble a serpant's head and strikes with the tips of their fingers or toes; this fighting style is devastating when used properly, locking down the opponent's vital pressure points. Players fighting with Fingerbite may halve their opponent's damage reduction.
In exchange for inflicting no damage on a Severity 2 Critical Hit, a player may strike an enemy's movement-linked pressure points, paralysing them for one action.

iii) Kidou Combat Arts:
-A player which chooses Kidou as their combat art for a battle may not directly inflict damage with their zanpaktou. Their REI score must exceed their STR.
Incantations [wait until level 5]

Kidou Chains
A Kidou combat specialist has the ability to chain Kidou abilities into other techniques as a single action. By paying the cost of both techniques, the player may infuse a combat technique with kidou energy with devastating consequences. The said technique gains the player's REI as additional DC and inflicts the damage of both techniques upon hitting. This requires an Impossible (REI) competency test of the highest tier involved in the Chain.

Multicast[requires level 8]



Hikui Subeta

Level 3
HP 49
RP 54
STR 4
DEX 3
CON 3
REI 1

Techniques - 8

PASSIVE
Weapon Focus: Zanpakutou (+1 attack dice)
Greater weapon focus: Zanpakutou (+2 attack dice)
Toughness (+5 HP)
Iron will (+1d3 on all saves)
ACTIVE (All used)

#1 Naraku
A simple slash at the enemy with your zanpakutou
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Special: None
Save: DC4 + user's (str) for half damage
Reiatsu cost: None

#6 Kokei
Use as much strength as possible to make a single slash as powerful as possible
Requires: None
Difficulty: Medium (str)
Damage: 6 HP
Special: Paralyses enemy for one action
Save: DC4 + user's (str) for half damage
Reiatsu cost: None

#2 Renkan-Sho
A mid level guard, this will block some physical attacks
Requires: None
Difficulty: Medium (str)
Damage: None
Special: Lowers the DC of all saving throws by '2' for the next two turns
Save: None
Reiatsu cost: None

#4 Takuchu-Ken
Slash at crucial nerves to paralyse your opponent
Requires: None
Difficulty: Medium (str)
Damage: 2 HP
Special: Opponent is paralysed for two actions
Save: DC4 + user's (str) to avoid paralysis
Reiatsu cost: None

In all respects a simple, albeit highly skilled, swordsman.
EXP Granted: 30 for 1v1, 15 each for 2v1, 10 each 3v1.

Initiative:
Mashuu: [roll0] using Hakuda CA
Subeta: [roll1] using Zanjutsu CA

Mashuu
10-19-2006, 12:19 AM
Initiative:
Mashuu: [roll0] using Hakuda CA
Subeta: [roll1] using Zanjutsu CA

Mashuu
10-19-2006, 02:32 AM
Mashuu instinctively grabbed Subeta's arm to prevent such a direct strike. Surely, Mashuu would have been cut neatly in half. Fear ran up his spine. Mashuu reached for his zanpakutou, frantically trying to unsheath. But the sword didn't want to.

Yada~~!Don't touch me!

Too preocupied to stop to wonder who said anything, Mashuu was now on his knees, the arm who hold Subeta's desperatly shaking. Subeta being much stronger than Mashuu, that was to be expected.

Seeing no other options, Mashuu, with all his "might", punched the side of Subeta's knee with the back of his fist.

Attack:
[roll0]

Mashuu
10-19-2006, 02:44 AM
Subeta swiftly backstep to evade the hit.

Subeta: "You little punk, what image of the dojo do you think you give when you end up in bars!"

Subeta doesn't bother much with the trivial. He simply let his sword cut the air through a path that will clash with Mashuu's arm

Attack
[roll0]

Mashuu
10-19-2006, 03:22 AM
Mashuu barely escaped unscratched with a back sommersault. He had never done such a tumble before, but on adrenaline, anything is good to save your life.

Mashuu: "Sensei! Stop, my sword's stuck, can't fight you!"

Subeta: "Irrevalent"

Subeta changed stance to reaffirm his drill.

Mashuu: "Shitsurei! Going to cheat!"

Baka!

Concentrating upon the waves of ambiant reiatsu, Mashuu called forth celestial fires.

kidou no ni juu san, Seika!
#23 Sacred Fire

Mashuu
10-19-2006, 03:23 AM
Subeta Save:
[roll0]+[roll1]

Mashuu
10-19-2006, 03:26 AM
Save Failed
Subeta take 16 damage and -2 DEX for 2 turns

Subeta HP: 33
Mashuu RP: 53

Mashuu
10-19-2006, 03:34 AM
Erai!Erai!

Subeta: "Kusogaki! You can't fight against me! Be a man!"

Mashuu: "My sword stuck! I can't"

Subeta: "Irrevalent!!"

Subeta attacks again, chopping an arm seem to be his intention

Attack
[roll0]

Mashuu
10-19-2006, 03:42 AM
Called shot: Arm
Mashuu takes 6 damage and -2 to hit dices

Mashuu HP: 37
Mashuu attack pool: 1d10

Blood flew, a lot of blood flew from Mashuu's arm. As if strengh was snuck out of the arm, it fell.

Mashuu: "Wakatta! I'll cheat a lot!"

Kidou no ni juu san, Seika!
#23 Sacred Fire

Subeta's saves
[roll0][roll1]

Mashuu
10-19-2006, 03:45 AM
Auto-shukuchi: Subeta takes no damage.

Subeta: "You won't hit me twice like that!!"

#1 Naraku

Mashuu save DC 8
[roll0]

Mashuu
10-19-2006, 03:48 AM
Mashuu HP: 35
Mashuu RP: 41

Kidou no juu nana, Hakuden!
#17 White Lightning

Subeta Save DC 13
[roll0][roll1]

Mashuu
10-19-2006, 03:51 AM
Subeta take 8 damage
Subeta HP 25

#4 Takuchu-Ken

Mashuu save DC8
[roll0]

Mashuu
10-19-2006, 03:53 AM
Mashuu HP: 33
NOT paralysed

Kidou no juu yon, Kattei!
#14 Way of Binding

Subeta save DC 13
[roll0][roll1]

Mashuu
10-19-2006, 03:54 AM
Subeta is paralysed
Subeta BREAK FREE
Save DC 9
[roll0][roll1]

Mashuu
10-19-2006, 03:57 AM
Subeta is still paralysed

Make him burn please~~

Mashuu more or less consicious that he was alone to hear that voice

Kidou no ni juu san, Seika!
#23 Sacred Fire

Subeta's saves
[roll0][roll1]

Mashuu
10-19-2006, 04:00 AM
Subeta take 16 damage
Subeta -2 dex for 2 turns
Subeta HP: 9
Mashuu RP: 23

Subeta furiously attacks while his hakama burns

#6 Kokei

Mashuu save:
[roll0]

Mashuu
10-19-2006, 04:01 AM
Mashuu takes 3 damage
Mashuu is paralyse for one action
Mashuu Break Free
[roll0]
Mashuu HP: 30

Mashuu
10-19-2006, 04:03 AM
Mashuu is no longer paralysed

Kidou no juu nana, Hakuden!
#17 White Lightning

Subeta save DC 13
[roll0][roll1]

Mashuu
10-19-2006, 04:06 AM
Subeta takes 8 damage
Subeta HP: 1
Mashuu RP: 20

((Since the outcome is clear, I'll assume I have won. This is training, no need to finish anybody. I'm very tired, I'll RPP the end of this another day))

Mashuu
10-20-2006, 03:44 AM
Subeta was barely standing on his feets, his sword stuck in the dojo floor as a cane. He was breathing heavily and staring at his student.

Mashuu: "Hikui-sensei, I didn't...I mean..."

Subeta: "Hikui...'-san', will be enough."

Subeta then let himself fall to the floor, sitting.

Subeta: "Taka-kun! Bring me my smoke-pipe!"

Out of the blue, an academy student, obviously Subeta's, came running. Ironicaly, there were more smoke emanating from Subeta than ten pipes.

Subeta: "Was about time...how many times did you soaked that floor in your blood? I'd never tought I'd live to see the day.

Mashuu: "Heh? I...didn't win, did I?"

Subeta: "Of course you did! you idiot! I don't know when you learned your munchomucho stuff, but I was sure that you'd never beat me with that patetic swordmanship of yours."

Mashuu: "But...I like swords. I mean...how can I be a good shinigami if I can fight?"

Subeta: "Idiot. Most shinigami resort to sword because that's all we know. Kidou, Hakuda, Houho are more subtle than Zanjutsu, most of us don't even bother learning then. Zanjutsu is simple and straight foward. You have to trust your feral instincs. That thing you don't have. It's as simple as that. There is no passion in your swordmanship, only genuine interest."

Suebta then let a cloud of smoke out of his mouth

Suebta: "You are not cut for it. Accept it."

Sou! Accept it!

Mashuu: "I...don't know. Everyone is better than me...But I want to master it."

BAKA~~!

Mashuu turned around to find who said that. He didn't mind the insult, but it was annoying. But noone beside Subata was to be seen.

Mashuu:"I'll...think about it..."

Mashuu no baka

Mashuu turned around again...something was fishy.

Mashuu: "I...who's hiding?"

Subeta: "Mashuu, stop playing stupid and go rest"

Mashuu looking around quickly: "I'm sure I heard a girl calling me an idiot...you must be right, I should go rest...I...don't...recall...clo...sing...my...eyes"

Mashuu when trying to stand up collapsed to the floor.

I fail at life
10-23-2006, 06:25 PM
Sanpei Mashuu recieves 30 EXP and 5 RPP