PDA

View Full Version : Raito v Bulk


Kabane
10-19-2006, 09:02 PM
Raito is out of practice, he hadnt fought anything, whether it being against a shinigami or a hollow, in ages. He thought it best if he found something he knew he could easily defeat, enter Bulk.




Stats
Lvl: 8
HP: 98
RP: 132
STR: 1
DEX: 7 (+1 Fleet of Foot)
CON: 1
REI: 4

EVASION: 2

Kidou Techniques

#20 Augment
The Shinigami focuses their reiatsu giving them a minor boost to one stat
Requires: None
Difficulty: Medium (rei)
Damage: None
Save: None
Special: Increases any single ability score of the shinigami or one of their allies by 1 for two turns
Reiatsu Cost: 3 RP

#178 Improved Augment
The shinigami focuses their reiatasu giving them a boost to one stat
Requires: Augment
Difficulty: Medium (rei)
Damage: None
Special: Increases any single stat of the shinigami or their allies by 2 for 2 turns
Reiatsu Cost: 9 RP

Hakuda Techniques

#27 Dokuja-Hisho
Build up reiatsu in your feet in order to temporarily raise your dexterity – due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: none
Difficulty: Medium (dex)
Damage: none
Special: dexterity +2 and reiryoku -2 for the next 2 turns
Save: none
Reiatsu cost: 2 RP


#29 Genru-so
A punch driving upwards into the chin of the opponent
Requires: none
Difficulty: Medium (dex)
Damage: 6 HP
Special: Paralyses enemy for 2 actions when your (dex) x 4 is at least double the result of the "Difficulty" roll
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: 14 RP


#35 Kokari-san-osa
You twist your arm around theirs, then suddenly jerk it backwards, causing the bone to splinter.
Requires: 4 tier 1 basic Hakuda techniques, character level 3
Difficulty: Hard (dex)
Damage: 20 HP
Save: DC4 + user's (dex) for half damage
Special: none
Reiatsu cost: 8 RP

#37 Dokuja-Senroku
By driving your opponent's head into the ground, you cause it to throb painfully, disrupting their concentration and thus their ability to focus reiatsu.
Requires: 4 tier 1 basic Hakuda techniques, character level 3
Difficulty: Hard (str)
Damage: 10 HP
Save: DC4 + users' (str) for no damage (reiatsu penalty still applies)
Special: -2 reiryoku for next 3 turns
Reiatsu cost: 8 RP

#140 Dokuja-Hisho (lvl2)
The upgrade of Dokuja-Hisho
Requires: Dokuja-Hisho
Difficulty: Medium (dex)
Damage: None
Special: Dex +3 and rei -1 for the next two turns
Reiatsu Cost: 7

#148 Ayane-Sho
Kick your opponent into the air and, as they fall to the ground, execute a kicking backflip, sending them flying backwards and crashing into the ground.
Requires: 4 hakuda tier 2 basic techniques, 1 hakuda tier 1 ultimate technique, character level 7, 3 or more dexterity
Difficulty: Impossible (dex)
Damage: 60
Special: May only be attempted once per battle.
Reiatsu Cost: 35

Hohou Techniques

#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP


General Techniques

#104 Weapon Finesse

Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).

#92 Weapon Focus: Fists

Requires: None

Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc). You gain a +1 attack dice with that weapon (and only that weapon). You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.

Note: Your Zanpaku-to (Zan. for short) is a unique weapon. When you apply this tech. to your Zan. it applies to all its forms. However it’s innefective when you use someones else Zan. If that’s feasable...

If you take this tech, you are assumed always to attack using the weapon you chose to focus in, unless something specifically forbids you from using said weapon.

#94 Weapon Specialization:

Requires: #92 Weapon Focus with selected weapon, Lv 4+

You add +2 HP of damage when you hit with your selected weapon.

You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.

Note: As with Weapon Focus and Greater Weapon Focus, you are always assumed to attack using the weapon you focused/specialised in, unless something specifically prevents you from using said weapon. If you have focused/specialised in several weapons, you must choose (and explain) which you are using when you attack ("I attack using my Zanpaku-to", etc...).

#87 Iron Will:

Requires: None

You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).

#119 Fleet of Foot

Requires: DEX 4+, level 5+
Passive Ability

The player possesses natural speed.

The player may execute a Tier I Shunpo per turn, with no action cost.

#88 Greater Iron Will

Requires: #87 Iron Will, Lv 5+

As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).

#98 Extend Spell: Improved Augment

Requires: Rei 2, Lv 3+

The duration of effects caused by spells (paralysis, sleep etc) is doubled. Casting an an Extended Spell costs 50% more RP then a normal version of the spell would cost.

#99 Quicken Technique: Dokuja-Hisho (lv2)

Requires: Rei 3, Lv 8+

You can cast a pre-defined spell as a free action. Casting a Quickened Spell costs double the RP a normal version of the spell would cost. You can use this tech only once per turn.

#93 Greater Weapon Focus:

Requires: #92 Weapon Focus with selected weapon, Lv 8+

As weapon Focus but bonus attack dice is 2, not 1

You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.



ACA: Hakuda Moutain Fist


The bulk seeped through the ground forming itself into its trademark blob with arms structure.


The Unmoveable Bulk

Perhaps the strongest mek in terms of physical prowess. The Bulk has not once been bested by a Hollow or renegade. Then again,he has yet to beat anyone either...

Uses Total Defence

Level 9
HP: 600
RP: 110

EVA:5

Damage Reduction: 3/4

Passive Techniques
------------------
18 x Toughness
Stoneskin.
#92 Weapon Focus: Club
#94 Weapon Specialization: Club


Stats:
Str:2
Con:10
Dex:0
Rei:0
_____

EXP: 100

Kabane
10-19-2006, 09:05 PM
Raito's initiative
[roll0]

Bulk's initiative
[roll1]

Kabane
10-19-2006, 10:05 PM
After what seemed like an eternity, Raito was the person destined to go first. Raito had a lot to do in preperation. He grasped his sword and yelled Batsu, Hishou Taka

Quicken Technique: Dokuja-Hishou (level2)

Extend Spell: Improved Augment

Raito
[Dex = 7 + 2(Haste) + 3(DH2) + 2(IA) = 14]
[RP = 132 - 14 - 14 = 104]

Kabane
10-19-2006, 10:07 PM
Bulk uses this so called oppurtunity to attack Raito, hoping to kill him swiftly.

Bulk's Attack
[roll0]
[14, 28]

Kabane
10-19-2006, 10:08 PM
Raito's Block and Counter
[roll0]
[14, 28, 42, 56, 70, 84] / 4


Raito swiftly lunged to the right of hte attempted blow and repeated attacked the Bulk's arm. He was able to do a massive 21 damage. rofl

[HP = 600 - 21 = 579]

Kabane
10-19-2006, 10:18 PM
It was Raito's turn attack, he shunpo'd closer to the Bulk and threw a series of punches and kicks.

Raito's attack roll
[roll0]
[14, 28, -3str, -6con, -6con, -6con]

Bulk
[Con = 10 - 6 = 4]
[HP = 579 - 400 = 179 - 14 = 165]

Kabane
10-19-2006, 10:24 PM
The Bulk's movement became sluggish, as its once shiny and sharp physical prowess became dull. He attacked Raito.

Bulk's Attack Roll
[roll0]
[14, 28]

Kabane
10-19-2006, 10:26 PM
Raito simply evades the punch and attacks him directly.


Raito's Attack Roll
[roll0]
[14, 28, -3str, -3str, Death, Death]

Bulk
[STR = 2 - 3 = 0]

Kabane
10-19-2006, 10:28 PM
The first attack wasnt able to work but Raito did not give up and attacked again.

Raito's attack roll
[roll0]
[14, 28, 42, 56, 70, 84]

Bulk
[HP = 165 - 42 = 123]

Kabane
10-19-2006, 10:31 PM
Bulk attacked with all its remaining strength.

Bulk's attack roll
[roll0]

Kabane
10-19-2006, 10:32 PM
Raito had no need to evade as the attacks were not accurate, missing on its own. Raito attacked again, hoping for the kill.

Raito's attack roll
[roll0]
[14, 28, 42, 56, Death, Death]

Kabane
10-19-2006, 10:35 PM
[save = 28]

(needs FULL rolls..XD)

[roll0]

Kabane
10-19-2006, 10:37 PM
The bulk collapsed falling to the ground, unto which Raito crept closer and reached for his eyes.


The Potion side quest roll
[roll0]

The eyes were "tainted" so to speak, and unable ot be harvested.

I fail at life
10-23-2006, 05:51 PM
Higurashi Raito recieves 100 EXP and 1 RPP.