moat
12-02-2006, 10:37 PM
Name: Fenrir
Gender: Male
Race: Hollow
Hobbies: eating souls
Height: 7’ 2”
Weight: 275 lbs.
reiatsu color: very bright blue. almost white
Physique: upper body of a man lower body of a serpent (( think if Inoue's brother. =P ))
build: muscular
Hair: orange mohawk
Mask: mask is split down the middle. right side shorter than left, revealing mouth
theme song:
Rain by Dir en Grey
Biography:
As a shinigami who'd lost his powers Akio(Fenrir's alter ego) attempted to gain his powers back by completeing the three main tests. During the second test as Fenrir was getting close to reaching the top of the 'shattered shaft', the old retired renegade shinigami who was performing the test, sealed the top with his reiatsu sealing Fenrir in the whole and turning him into a hollow. As the hollow fenrir burst from the whole a great battle ensued. Fenrir defeated the old shinigami and ate his soul. Not all that appealing due to the prior sins of the shinigami, but satisfying nonetheless. With his first taste of shinigami soul he was immediately hooked and decided to travel to Hueco Mundo to join the struggle against the shinigami of Seireitei, craving a better taste.
Personality:
Fenrir is as vile as the next hollow, but what he hides is a deep depression from the frequent flashback memories he gets from the time when he was a human.
_________________________________________
Stats:
Lvl: 6
HP: 104(+5)= 109
RP: 76
Tier: II
STR: 1
DEX: 5
CON: 4
REI: 1
EVA: 1
* Item- Gloves of Ipos: +2 damage
Techniques:
passive:
~ #87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
~ #92 Weapon Focus:
Requires: None
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc). You gain a +1 attack dice with that weapon (and only that weapon). You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.
Note: Your Zanpaku-to (Zan. for short) is a unique weapon. When you apply this tech. to your Zan. it applies to all its forms. However it’s innefective when you use someones else Zan. If that’s feasable...
If you take this tech, you are assumed always to attack using the weapon you chose to focus in, unless something specifically forbids you from using said weapon.
~ #104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
~ #91 Toughness:
Requires: Con 4
You gain +5 HP. You may take this feat multiple times. It's effects stack.
~ #94 Weapon Specialization:
Requires: #92 Weapon Focus with selected weapon, Lv 4+
You add +2 HP of damage when you hit with your selected weapon.
You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.
Note: As with Weapon Focus and Greater Weapon Focus, you are always assumed to attack using the weapon you focused/specialised in, unless something specifically prevents you from using said weapon. If you have focused/specialised in several weapons, you must choose (and explain) which you are using when you attack ("I attack using my Zanpaku-to", etc...).
~ #119 Fleet of Foot
Requires: DEX 4+, level 5+
Passive Ability
The player possesses natural speed. The player may execute a Tier I Shunpo per turn, with no action cost.
combat:
~ #64 Dokuja-Hitaki
Vicious strikes at the opponent's vulnerable areas.
Requires: None
Difficulty: Medium (dex)
Damage: None
Save: DC4 + user's (dex) to avoid paralysis
Reiatsu Cost: None
Special: Paralyses opponent for 2 actions
~ #54 Goshi
Similar to the shinigami technique "Shunpo", Goshi is the basic technique on which many rapid combat arts are built on.
Requires: None
Difficulty: Easy (dex)
Damage: None
Save: None
Reiatsu Cost: 1 RP
Special: Raises Dexterity by 1 for next action only.
~ #74 Dark Reiatsu Ball
The Hollow focusses and produces a small ball of concentrated reiatsu, which they then blast towards their opponent.
Requires: None
Difficulty: Easy (rei)
Damage: 4 HP
Save: DC4 + user's (rei) for half damage
Special: None
Reiatsu Cost: 2 RP
~ #57 Uchi-Nare
A heavy punch.
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Save: DC4 + user's (str) for half damage
Reiatsu Cost: None
Special: None
~ #62 Goshi-Nare
A sudden attack, using the speed of a Goshi flash step to add momentum and force to a strike.
Requires: #54 Goshi and #57 Uchi-Nare
Difficulty: Hard (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: 3 RP
Special: None
~ #60 Kibisu-Nage
Three swift blows.
Requires: None
Difficulty: Hard (dex)
Damage: 6 HP
Save: DC4 + user's (dex) for half damage
Reiatsu cost: None
Special: None
~ Cero augmentation:Malicious Cero
~ Cero augmentation: Spear Cero
*saves: 3d6+1d3
*damage: 10 (GoI)
*attacks: 7d10
XP: 673 ( 27 XP to Lvl 7 )
RPP: 58
Gender: Male
Race: Hollow
Hobbies: eating souls
Height: 7’ 2”
Weight: 275 lbs.
reiatsu color: very bright blue. almost white
Physique: upper body of a man lower body of a serpent (( think if Inoue's brother. =P ))
build: muscular
Hair: orange mohawk
Mask: mask is split down the middle. right side shorter than left, revealing mouth
theme song:
Rain by Dir en Grey
Biography:
As a shinigami who'd lost his powers Akio(Fenrir's alter ego) attempted to gain his powers back by completeing the three main tests. During the second test as Fenrir was getting close to reaching the top of the 'shattered shaft', the old retired renegade shinigami who was performing the test, sealed the top with his reiatsu sealing Fenrir in the whole and turning him into a hollow. As the hollow fenrir burst from the whole a great battle ensued. Fenrir defeated the old shinigami and ate his soul. Not all that appealing due to the prior sins of the shinigami, but satisfying nonetheless. With his first taste of shinigami soul he was immediately hooked and decided to travel to Hueco Mundo to join the struggle against the shinigami of Seireitei, craving a better taste.
Personality:
Fenrir is as vile as the next hollow, but what he hides is a deep depression from the frequent flashback memories he gets from the time when he was a human.
_________________________________________
Stats:
Lvl: 6
HP: 104(+5)= 109
RP: 76
Tier: II
STR: 1
DEX: 5
CON: 4
REI: 1
EVA: 1
* Item- Gloves of Ipos: +2 damage
Techniques:
passive:
~ #87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
~ #92 Weapon Focus:
Requires: None
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc). You gain a +1 attack dice with that weapon (and only that weapon). You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.
Note: Your Zanpaku-to (Zan. for short) is a unique weapon. When you apply this tech. to your Zan. it applies to all its forms. However it’s innefective when you use someones else Zan. If that’s feasable...
If you take this tech, you are assumed always to attack using the weapon you chose to focus in, unless something specifically forbids you from using said weapon.
~ #104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
~ #91 Toughness:
Requires: Con 4
You gain +5 HP. You may take this feat multiple times. It's effects stack.
~ #94 Weapon Specialization:
Requires: #92 Weapon Focus with selected weapon, Lv 4+
You add +2 HP of damage when you hit with your selected weapon.
You may take this Tech. multiple times, each time you take it it applies to a different weapon. It’s effects do no not stack.
Note: As with Weapon Focus and Greater Weapon Focus, you are always assumed to attack using the weapon you focused/specialised in, unless something specifically prevents you from using said weapon. If you have focused/specialised in several weapons, you must choose (and explain) which you are using when you attack ("I attack using my Zanpaku-to", etc...).
~ #119 Fleet of Foot
Requires: DEX 4+, level 5+
Passive Ability
The player possesses natural speed. The player may execute a Tier I Shunpo per turn, with no action cost.
combat:
~ #64 Dokuja-Hitaki
Vicious strikes at the opponent's vulnerable areas.
Requires: None
Difficulty: Medium (dex)
Damage: None
Save: DC4 + user's (dex) to avoid paralysis
Reiatsu Cost: None
Special: Paralyses opponent for 2 actions
~ #54 Goshi
Similar to the shinigami technique "Shunpo", Goshi is the basic technique on which many rapid combat arts are built on.
Requires: None
Difficulty: Easy (dex)
Damage: None
Save: None
Reiatsu Cost: 1 RP
Special: Raises Dexterity by 1 for next action only.
~ #74 Dark Reiatsu Ball
The Hollow focusses and produces a small ball of concentrated reiatsu, which they then blast towards their opponent.
Requires: None
Difficulty: Easy (rei)
Damage: 4 HP
Save: DC4 + user's (rei) for half damage
Special: None
Reiatsu Cost: 2 RP
~ #57 Uchi-Nare
A heavy punch.
Requires: None
Difficulty: Easy (str)
Damage: 4 HP
Save: DC4 + user's (str) for half damage
Reiatsu Cost: None
Special: None
~ #62 Goshi-Nare
A sudden attack, using the speed of a Goshi flash step to add momentum and force to a strike.
Requires: #54 Goshi and #57 Uchi-Nare
Difficulty: Hard (dex)
Damage: 8 HP
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: 3 RP
Special: None
~ #60 Kibisu-Nage
Three swift blows.
Requires: None
Difficulty: Hard (dex)
Damage: 6 HP
Save: DC4 + user's (dex) for half damage
Reiatsu cost: None
Special: None
~ Cero augmentation:Malicious Cero
~ Cero augmentation: Spear Cero
*saves: 3d6+1d3
*damage: 10 (GoI)
*attacks: 7d10
XP: 673 ( 27 XP to Lvl 7 )
RPP: 58