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Taiyou no Kishi
12-07-2006, 09:34 PM
Name: Entonado (Spanish for intoned.)

Race: Hollow; Adjukas (-8 initiative)

Gender: Male

Bio: In his previous life, Jose Santos was a member of the choir at his local church. One day, walking home, a presence overwhelmed him. He thought it was a demon, and as such tried to repel him. "In Nomini..." Was all he said before he was consumed.

Appearance: His body is humanoid, but he has a bird-like mask, Red slashes coming from the corners of his eyes on both sides. on his shins and his fore-arms are feathers, ending in sharp talons. His shoulders are wider now and muscles more defined. Despite his size, he's quite durable, his spirit particles extremely dense and now able to withstand most attacks with ease.

Personality:As far as Hollows go, Entonado's pretty tame, when he wants to be. He does have a slight taste for violence and destruction, as well as the occasional bout of depressive introspection.

Stats



Physical

REI: 4

STR: 4 (8)
DEX: 5 (9)
CON: 3 (7)
REI: 3

7,5
mental

Presence: 2 (6)
Perception : 3 (7)
Intelligence : 3



Skills
Combat
Appendage: 2 (6)
Bulk: 0 (4)
Maw: 0 (4)
Special:1 (5)
Agility: 0 (4)

unique abilities:
Mute: Send out a sonic wave that effectively cancels all sound in an area
Progressive claws: act as if Appendage were one higher, gore enemies and bore through armor if latch on.
Impetus: Create Sonic shockwave at will



Other
Singing: 3
Piano: 4
Poetry: 4
Puzzle solving:2
Spanish: 3

Kazmiz
12-07-2006, 09:40 PM
Looks good. Character approved.

moat
12-09-2006, 09:37 PM
/me slaps Kaze


let the kid fix his character sheet!

Taiyou no Kishi
12-09-2006, 11:48 PM
Alright. Fixed it. Put Howl instead of that other attack.

(Editing to see how far it'll go for reasons...)

Kabane
02-05-2007, 08:22 PM
psst, your HP = 44 and RP = 34

(did you ever add the XP you recieved from our fight? (20 xp))

(yeah..it looks like you did)

Taiyou no Kishi
03-01-2007, 03:04 PM
I'm going to write myself a note for when I am able to update my character sheet:




Current XP: 547
Current Level: 6

Gained:
+1 Save die (Now 3d6+d6+2)
+1 action/attack (2)
+Techniques ((6-2)x2= 8)
+2 to-hit-die (level 6) (Total to-hit-die=7) (+1 from Weapon finesse) (I think)
+1 to stat (Dex)
Damage augment: Current damage -> (+2 from talons)(5 base damage)(+3 STR) = 10 damage
Rp augment: New RP: 10 + [6(10+2)] = 82

Hp augment: New HP: 20+ [6(10+2)] = 92

Techs to employ:

(Level 6)
223 Dokuja-Hitake (lv2)
The Hollow savagely strikes it's opponent's weak spots.
Requires: #64 Dokuja-Hitake
Difficulty: Medium (dex)
Damage: None
Save: DC8 + user's (dex) to avoid paralysis
Reiatsu Cost: 12 RP
Special: Paralyses opponent for 4 actions

#221 Hokai (lv2)
A powerful driving kick, aimed at the throat.
Requires: #58 Hokai
Difficulty: Medium (dex)
Damage: 10 HP
Save: DC8 + user's (dex) for half damage and to avoid paralysis.
Special: Paralyses opponent for 2 actions.
Reiatsu Cost: 6 RP




(Level 5)

#211 Greater Goshi
This is an advanced form of Goshi which allows for greater speed and distance.
Requires: #54 Goshi
Difficulty: Easy (dex)
Damage: None
Save: None
Reiatsu Cost: 2 RP
Special: Raises Dexterity by 2 for next action only.



#88 Greater Iron Will:

Requires: #87 Iron Will, Lv 5+

As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).





(Level 4)

#104 Weapon Finesse

Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).

#58 Hokai
A driving kick to the enemy's face.
Requires: None
Difficulty: Medium (dex)
Damage: 6 HP
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: None
Special: None



(Level 3)
#64 Dokuja-Hitaki
Vicious strikes at the opponent's vulnerable areas.
Requires: None
Difficulty: Medium (dex)
Damage: None
Save: DC4 + user's (dex) to avoid paralysis
Reiatsu Cost: None
Special: Paralyses opponent for 2 actions

#73 Sosuke
Flashing behind the enemy, the Hollow executes a lethal blow to the victim's spine.
Requires: 4 tier one Hollow Combat techniques, inculding #54 Goshi.
Difficulty: Impossible (dex)
Damage: 15 HP
Save: DC4 + user's (dex) to avoid stun
Reiatsu Cost: 6 RP
Special: The opponent is stunned and misses his next 2 turns

Taiyou no Kishi
03-04-2007, 03:21 PM
updated RPP and EXP from the arc quest, edrial and the wilds quest. Also added Cosmopolitan, seeing as it's automatically added. (Would have been a good thing to know. ^^) updating cheat sheet to take that into account.

Taiyou no Kishi
03-04-2007, 06:23 PM
Refigured attack die since the whole adding to the base number of actions is wrong. So now it's back to 7d10

Edit: Alright, apparently I still got it wrong. So, everyone gets 1 die to start. + 4 from finesse. + 2 from just bein' at lv. 6. and +1 from cosmopolitan. So, 1+4+2+1= 8.... >< Sfdamit.

Taiyou no Kishi
03-19-2007, 08:46 PM
adding 14 rpp from the sidequest.


Adding 3 RPP from Infirmary

Taiyou no Kishi
04-03-2007, 10:53 PM
edited for seed system... I hope I can do this right... -.-

Taiyou no Kishi
04-11-2007, 08:14 PM
Added the 2 gold from Arena infirmary 04/11/07

+90 XP from heracles 04/15/07
Spent 2 gold, achieved lv.7
Took Weapon focus and Intensify

+100 xp from Bulk/ +9 Gold and glass of milk with cookies.

+15 RPP/Gold/whatever added

+360 XP (Kyousuke) (4/21/07)
+10 RPP

Taiyou no Kishi
04-17-2007, 09:39 PM
Not to spam my own topic, but here's Uryuu's sheet as it was in the old system.


Uryuu

Zombie Shinigami, Level 9

Strength 3
Dexterity 13 (+1 Fleet of Foot, +2 Haste, +3 Banerobe), [17] Tetsu-Kairi
Constitution 0
Reiryoku 5 (+2 Seal of Animation), [1] Tetsu-Kairi

Evasion: 6

Combat Style: Iajitsu

Attack roll: 18d10
Damage: 18
Critical severity: x2
Save roll: 5d6+5

Initiative 31

HP: 100
RP: 165

Techniques:

#48 Tetsu-Kairi
A more extreme version of Dokuja-hisho, you build up reiatsu in your feet in order to temporarily raise your dexterity by a huge amount – due to the concentration of spirit force this requires to maintain, your reiryoku drops immensely for other purposes
Requires: None
Difficulty: Hard (dex)
Damage: None
Save: None
Special: Dexterity +4 and reiryoku -4 for the next 2 turns
Reiatsu cost: 10 RP

#52 Kobore-Zuki
Running towards your opponent, you flash step at the last moment, attacking them in mid flash step, seeming to pass through them
Requires: 4 tier 1 basic Hohou techniques, character level 3
Difficulty: Hard (dex)
Damage: 20 HP
Save: DC4 + user's (dex) for half damage
Special: May only be used once every 2 turns
Reiatsu cost: 8 RP

#195 Agility
Use shunpo to increase your ability to dodge attacks.
Requires: None
Difficulty: Medium (dex)
Damage: None
Special: Evasion is increased by '1' for 3 turns
Reiatsu cost: 6

#203 Tohon-Kishin (lvl2)
Shunpo behind the enemy and attack them suddely so that it shocks them into paralysis
Requires: Tohon-Kishin
Difficulty: Medium (dex)
Damage: 18
Special: Opponent is paralysed for one action
Reiatsu cost: 7

#204 Shunpo Blade
Use shunpo to speed up your blade to very high levels, causing an attack of high power.
Requires: 4 tier 2 basic hohou techniques, character level 7
Difficulty: Hard (str)
Damage: 40
Special: None
Reiatsu cost: 20

General:
#92 Weapon Focus: Zanpakuto
#94 Weapon Specialization: Zanpakuto
#98 Extend Spell: Hohou
#104 Weapon Finesse
#119 Fleet of Foot
#87 Iron Will
#88 Greater Iron Will
GWF: Zanpaktou
Agile Limbs

Shikai Abilities: Haste, Darkblade, Inky Darkness (On hit: Darkness, DC 17 [21])
Shikai Release Command: "Speak, Kanashimi no Hime."

In its augmented form, Uryuu's Shikai becomes truly a liquid sword, held together by his reiatsu. Each touch of ink becomes blood, and he is capable of whipping it about at incredible velocities.

Immune: Stun
Immune: Poison
Immune: Paralysis
Immune: Mind-Affecting
Immune: Sense-Affecting

Taiyou no Kishi
04-17-2007, 10:05 PM
Alright, So taking it upon myself translating it to Seeds, He would look something like this:


LV.9
STATS:
STR 3
DEX 13
CON 0
REI 5




#92 Weapon Focus: Zanpakuto
#94 Weapon Specialization: Zanpakuto
#98 Extend Spell: Hohou
#104 Weapon Finesse
#119 Fleet of Foot
#87 Iron Will
#88 Greater Iron Will
GWF: Zanpaktou
Agile Limbs
Shunpo

SEEDS:
Augment x4 (Tetsu Kairi replacement)
Destroy x4 (all of the offensive techs)
Focus x2 (replacing agility)


[in battle]
Attack Die:
Dmg: 10+3+
Seed capacity: 7
Saves: 5d6+5
TECHS: 20

Taiyou no Kishi
04-18-2007, 09:46 PM
Updating for Vile Aug, and Vile Assault.