Wanderweiss
03-20-2007, 12:58 AM
Stats:
Level: 6
HP: 70
RP: 82
STR: 3
DEX: 6 (+1 FoF) (+4 Tetsu-Kairi)
CON: 0
REI: 2
Evasion: 2 (+1 Blurred Body)(+1 Agility)
Dice: 9d10 (10d10 Weapon Focus) (11d10 FoF) (15d10 Tetsu-Kairi)
Base: 8
Save: 4d6 + 2
Techniques:
Uses Hohou CA
#92 Weapon Focus: Zanpaku-to
Requires: None
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc). You gain a +1 attack dice with that weapon (and only that weapon). You may take this Tech. multiple times, each time you take it it applies to a different weapon. Its effects do no not stack.
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
#88 Greater Iron Will:
Requires: #87 Iron Will, Lv 5+
As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).
#104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP
#189 Improved Shunpo
Flash step with even greater speed.
Requires: Shunpo
Difficlty: Ludicrously Easy (dex)
Damage: None
Special: Increases your dexterity by +2 for the next attack. It is required for all tier 2 shunpo techniques, regardless of what the requirements say.
Reiatsu Cost: 2
#96 Whirlwind Attack:
Requires: Dex 4, Lv 6+
When fighting multiple enemies, you may forfeit all of your actions in order to make a standard attack against every enemy you are in combat with. ACA effects are barred from use in a Whirlwind attack.
#119 Fleet of Foot
Requires: DEX 4+, level 5+
Passive Ability
The player possesses natural speed.
The player may execute a Tier I Shunpo per turn, with no action cost.
#27 Dokuja-Hisho
Build up reiatsu in your feet in order to temporarily raise your dexterity due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: none
Difficulty: Medium (dex)
Damage: none
Special: dexterity +2 and reiryoku -2 for the next 2 turns
Save: none
Reiatsu cost: 2 RP
#140 Dokuja-Hisho (lvl2)
The upgrade of Dokuja-Hisho
Requires: Dokuja-Hisho
Difficulty: Medium (dex)
Damage: None
Special: Dex +3 and rei -1 for the next two turns
Reiatsu Cost: 7
#195 Agility
Use shunpo to increase your ability to dodge attacks.
Requires: None
Difficulty: Medium (dex)
Damage: None
Special: Evasion is increased by '1' for 3 turns
Reiatsu cost: 6
#48 Tetsu-Kairi
A more extreme version of Dokuja-hisho, you build up reiatsu in your feet in order to temporarily raise your dexterity by a huge amount due to the concentration of spirit force this requires to maintain, your reiryoku drops immensely for other purposes
Requires: None
Difficulty: Hard (dex)
Damage: None
Save: None
Special: Dexterity +4 and reiryoku -4 for the next 2 turns
Reiatsu cost: 5 RP
#201 Tetsu-Kairi (lvl2)
Build up reiatsu in your feet in order to temporarily raise your dexterity due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: Tetsu-Kairi
Difficulty: Medium (dex)
Damage: None
Special: Dexterity +3 and reiryoku -1 for the next 2 turns
Reiatsu cost: 7
#40 Kosotai
Concentrate the energy of your speed negatively on your opponent, slowing them down
Requires: None
Difficulty: Easy (dex)
Damage: None
Save: DC4 + user's (dex) for no effect
Special: 'Slow' on opponent for 1 turn
Reiatsu cost: 2 RP
Mantis
Hollow, Level 7
Combat Style: Zanjutsu
STR 6 (8) (12)
DEX 0
CON 5 (7)
REI 0
Hollow Unique Ability: Frenzy
HP 160 (174)
RP 80
To-hit (11d10) (15d10) [18d10]
EVA 0
Damage (17) (21) [42] Critical Severity (4) [5]
WF: Praying Claws
WS: Praying Claws
IW
GIW
Batter
Toughness 8x
Ikashi
With a roar of fury, the Hollow's muscles bulge and swell, giving the Hollow fantastic strength - if they survive.
Requires: None
Difficulty: Hard (con)
Damage: None
Save: None
Reiatsu Cost: 4 RP
Special: The Hollow's strength is increased by 4 for the next 2 turns. However, if the Hollow fails the "Difficulty" roll, he suffers 20 HP of damage.
Akate
The Hollow enters a berserk rage, driven by reckless hate and the desire to feast on the souls of thousands.
Requires: None
Difficulty: Medium (str)
Damage: None
Save: None
Reiatsu Cost: None
Special: "Berserk" status effect on self for two turns, but you may roll 3 more attack dice in your attack rolls for the next two turns.
Claw Swipe
Hollow Combat Technique, Tier II
Requirements: STR 4
Difficulty: Hard (STR)
RP Cost: 5
DC: 8 + STR + 4 (Penetration)
Damage: 25
Save: Half damage, avoid effect
A rapid, massively powerful attack. The Hollow swats his opponent aside, inflicting Deafness on a failed save.
Brutal Rend
Hollow Combat Technique, Ultimate, Tier II
Requirements: Claw Swipe, STR 6
Difficulty: Impossible (STR)
RP Cost: 25
DC: 8 + STR + 4 (Penetration)
Damage: 79
Save: Half damage (40)
The Hollow may only use this ability after successfully completing Claw Swipe AND landing two hits on a single attack roll.
The Hollow buries its claws into its opponent, then uses its tremendous physical strength to literally tear its foe apart.
Jotei stepped up to the ring prepared to take on his opponent. His took off his jacket and held his Zanpakutou out in front of him.
Are you ready to fight? I'm sorry about last time... we were beaten so easily. I won't let it happen again.
Thats fine... I'll lend you my strength as long as you have the will to fight!
Initiative:
Jotei: First Slice (29)
((Can't beat that :D))
"Sing for me... Gozen Sessou!" his Zanpakutou shone brightly for a moment. Before it became sleek and in its Shikai form. Jotei began to dance around again, displaying his Sessoutouryuu. "Lets turn up the volume!" (Agility) His movements became fast and unpredictable.
(Evasion +1 Blurred Body +1 Agility EVA = 4)
Level: 6
HP: 70
RP: 82
STR: 3
DEX: 6 (+1 FoF) (+4 Tetsu-Kairi)
CON: 0
REI: 2
Evasion: 2 (+1 Blurred Body)(+1 Agility)
Dice: 9d10 (10d10 Weapon Focus) (11d10 FoF) (15d10 Tetsu-Kairi)
Base: 8
Save: 4d6 + 2
Techniques:
Uses Hohou CA
#92 Weapon Focus: Zanpaku-to
Requires: None
Select a weapon (any weapon: Katana, Zanpaku-to, Fists etc). You gain a +1 attack dice with that weapon (and only that weapon). You may take this Tech. multiple times, each time you take it it applies to a different weapon. Its effects do no not stack.
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
#88 Greater Iron Will:
Requires: #87 Iron Will, Lv 5+
As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).
#104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
#38 Shunpo
The technique which every shunpo attack is built on, this allows the user to move rapidly from one place to another.
Requires: None
Difficulty: Ludicrously easy (dex)
Damage: None
Save: None
Special: Raises dexterity by +1 for the next action
Reiatsu cost: 1 RP
#189 Improved Shunpo
Flash step with even greater speed.
Requires: Shunpo
Difficlty: Ludicrously Easy (dex)
Damage: None
Special: Increases your dexterity by +2 for the next attack. It is required for all tier 2 shunpo techniques, regardless of what the requirements say.
Reiatsu Cost: 2
#96 Whirlwind Attack:
Requires: Dex 4, Lv 6+
When fighting multiple enemies, you may forfeit all of your actions in order to make a standard attack against every enemy you are in combat with. ACA effects are barred from use in a Whirlwind attack.
#119 Fleet of Foot
Requires: DEX 4+, level 5+
Passive Ability
The player possesses natural speed.
The player may execute a Tier I Shunpo per turn, with no action cost.
#27 Dokuja-Hisho
Build up reiatsu in your feet in order to temporarily raise your dexterity due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: none
Difficulty: Medium (dex)
Damage: none
Special: dexterity +2 and reiryoku -2 for the next 2 turns
Save: none
Reiatsu cost: 2 RP
#140 Dokuja-Hisho (lvl2)
The upgrade of Dokuja-Hisho
Requires: Dokuja-Hisho
Difficulty: Medium (dex)
Damage: None
Special: Dex +3 and rei -1 for the next two turns
Reiatsu Cost: 7
#195 Agility
Use shunpo to increase your ability to dodge attacks.
Requires: None
Difficulty: Medium (dex)
Damage: None
Special: Evasion is increased by '1' for 3 turns
Reiatsu cost: 6
#48 Tetsu-Kairi
A more extreme version of Dokuja-hisho, you build up reiatsu in your feet in order to temporarily raise your dexterity by a huge amount due to the concentration of spirit force this requires to maintain, your reiryoku drops immensely for other purposes
Requires: None
Difficulty: Hard (dex)
Damage: None
Save: None
Special: Dexterity +4 and reiryoku -4 for the next 2 turns
Reiatsu cost: 5 RP
#201 Tetsu-Kairi (lvl2)
Build up reiatsu in your feet in order to temporarily raise your dexterity due to the concentration of spirit force this requires to maintain, your reiryoku drops for other purposes
Requires: Tetsu-Kairi
Difficulty: Medium (dex)
Damage: None
Special: Dexterity +3 and reiryoku -1 for the next 2 turns
Reiatsu cost: 7
#40 Kosotai
Concentrate the energy of your speed negatively on your opponent, slowing them down
Requires: None
Difficulty: Easy (dex)
Damage: None
Save: DC4 + user's (dex) for no effect
Special: 'Slow' on opponent for 1 turn
Reiatsu cost: 2 RP
Mantis
Hollow, Level 7
Combat Style: Zanjutsu
STR 6 (8) (12)
DEX 0
CON 5 (7)
REI 0
Hollow Unique Ability: Frenzy
HP 160 (174)
RP 80
To-hit (11d10) (15d10) [18d10]
EVA 0
Damage (17) (21) [42] Critical Severity (4) [5]
WF: Praying Claws
WS: Praying Claws
IW
GIW
Batter
Toughness 8x
Ikashi
With a roar of fury, the Hollow's muscles bulge and swell, giving the Hollow fantastic strength - if they survive.
Requires: None
Difficulty: Hard (con)
Damage: None
Save: None
Reiatsu Cost: 4 RP
Special: The Hollow's strength is increased by 4 for the next 2 turns. However, if the Hollow fails the "Difficulty" roll, he suffers 20 HP of damage.
Akate
The Hollow enters a berserk rage, driven by reckless hate and the desire to feast on the souls of thousands.
Requires: None
Difficulty: Medium (str)
Damage: None
Save: None
Reiatsu Cost: None
Special: "Berserk" status effect on self for two turns, but you may roll 3 more attack dice in your attack rolls for the next two turns.
Claw Swipe
Hollow Combat Technique, Tier II
Requirements: STR 4
Difficulty: Hard (STR)
RP Cost: 5
DC: 8 + STR + 4 (Penetration)
Damage: 25
Save: Half damage, avoid effect
A rapid, massively powerful attack. The Hollow swats his opponent aside, inflicting Deafness on a failed save.
Brutal Rend
Hollow Combat Technique, Ultimate, Tier II
Requirements: Claw Swipe, STR 6
Difficulty: Impossible (STR)
RP Cost: 25
DC: 8 + STR + 4 (Penetration)
Damage: 79
Save: Half damage (40)
The Hollow may only use this ability after successfully completing Claw Swipe AND landing two hits on a single attack roll.
The Hollow buries its claws into its opponent, then uses its tremendous physical strength to literally tear its foe apart.
Jotei stepped up to the ring prepared to take on his opponent. His took off his jacket and held his Zanpakutou out in front of him.
Are you ready to fight? I'm sorry about last time... we were beaten so easily. I won't let it happen again.
Thats fine... I'll lend you my strength as long as you have the will to fight!
Initiative:
Jotei: First Slice (29)
((Can't beat that :D))
"Sing for me... Gozen Sessou!" his Zanpakutou shone brightly for a moment. Before it became sleek and in its Shikai form. Jotei began to dance around again, displaying his Sessoutouryuu. "Lets turn up the volume!" (Agility) His movements became fast and unpredictable.
(Evasion +1 Blurred Body +1 Agility EVA = 4)