Taiyou no Kishi
03-20-2007, 02:43 PM
Entonado, the hollow with the bird-like mask, walked into the duel ring, anxious to get back into the swing of things after getting out of the infirmary. he sees Ghandi, the renegade, and shrieks his challenge.
Stats
LV:6
Health points:92
Reiatsu points: 82
Strength:3
Dexterity:4
Reiryoku:2
Constitution:2
CA: Hakuda: Fingerbite- Serpent fist
#112Cosmopolitan
Requires: All Stats 2, level 5+
Passive Technique
The player is exceptionally well-rounded, and her knowledge of all fields of endeavour assists him/her in every aspect of combat. The player gains +1 to all to-hit rolls, competency (increase relevant stat by 1 when testing) checks, and DCs. This technique is automatically granted to those with the appropriate stats and advancement.
#104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
#88 Greater Iron Will:
Requires: #87 Iron Will, Lv 5+
As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).
#223 Dokuja-Hitake (lv2)
The Hollow savagely strikes it's opponent's weak spots.
Requires: #64 Dokuja-Hitake
Difficulty: Medium (dex)
Damage: None
Save: DC8 + user's (dex) to avoid paralysis
Reiatsu Cost: 12 RP
Special: Paralyses opponent for 4 actions
#211 Greater Goshi
This is an advanced form of Goshi which allows for greater speed and distance.
Requires: #54 Goshi
Difficulty: Easy (dex)
Damage: None
Save: None
Reiatsu Cost: 2 RP
Special: Raises Dexterity by 2 for next action only.
#221 Hokai (lv2)
A powerful driving kick, aimed at the throat.
Requires: #58 Hokai
Difficulty: Medium (dex)
Damage: 10 HP
Save: DC8 + user's (dex) for half damage and to avoid paralysis.
Special: Paralyses opponent for 2 actions.
Reiatsu Cost: 6 RP
#58 Hokai
A driving kick to the enemy's face.
Requires: None
Difficulty: Medium (dex)
Damage: 6 HP
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: None
Special: None
#73 Sosuke
Flashing behind the enemy, the Hollow executes a lethal blow to the victim's spine.
Requires: 4 tier one Hollow Combat techniques, inculding #54 Goshi.
Difficulty: Impossible (dex)
Damage: 15 HP
Save: DC4 + user's (dex) to avoid stun
Reiatsu Cost: 6 RP
Special: The opponent is stunned and misses his next 2 turns
I'll keep my cheat sheet here.
Attack dice: 8d10 (9 d10 on goshi, 10d10 on greater Goshi)
Save Dice: 3d6+d6 (+2)
Attack damage: 10 (Talons are now passive)
Eva: 1(2, greater Goshi)
Actions: 2
Critical severity: 2 (3, on greater Goshi)
Stats
LV:6
Health points:92
Reiatsu points: 82
Strength:3
Dexterity:4
Reiryoku:2
Constitution:2
CA: Hakuda: Fingerbite- Serpent fist
#112Cosmopolitan
Requires: All Stats 2, level 5+
Passive Technique
The player is exceptionally well-rounded, and her knowledge of all fields of endeavour assists him/her in every aspect of combat. The player gains +1 to all to-hit rolls, competency (increase relevant stat by 1 when testing) checks, and DCs. This technique is automatically granted to those with the appropriate stats and advancement.
#104 Weapon Finesse
Use your dexterity as a bonus to you attack rolls rather than your strength (assuming your dexterity is higher).
#87 Iron Will:
Requires: None
You permanently gain a +d3 on all your Saving Throws (so a level 3 character with Iron Will would roll 2d6 + d3 for his/her saving throws).
#88 Greater Iron Will:
Requires: #87 Iron Will, Lv 5+
As Iron Will but bonus to saves +d6, not +d3 (so a level 7 character with Greater Iron Will would roll 3d6 + d6 for his/her saving throws).
#223 Dokuja-Hitake (lv2)
The Hollow savagely strikes it's opponent's weak spots.
Requires: #64 Dokuja-Hitake
Difficulty: Medium (dex)
Damage: None
Save: DC8 + user's (dex) to avoid paralysis
Reiatsu Cost: 12 RP
Special: Paralyses opponent for 4 actions
#211 Greater Goshi
This is an advanced form of Goshi which allows for greater speed and distance.
Requires: #54 Goshi
Difficulty: Easy (dex)
Damage: None
Save: None
Reiatsu Cost: 2 RP
Special: Raises Dexterity by 2 for next action only.
#221 Hokai (lv2)
A powerful driving kick, aimed at the throat.
Requires: #58 Hokai
Difficulty: Medium (dex)
Damage: 10 HP
Save: DC8 + user's (dex) for half damage and to avoid paralysis.
Special: Paralyses opponent for 2 actions.
Reiatsu Cost: 6 RP
#58 Hokai
A driving kick to the enemy's face.
Requires: None
Difficulty: Medium (dex)
Damage: 6 HP
Save: DC4 + user's (dex) for half damage
Reiatsu Cost: None
Special: None
#73 Sosuke
Flashing behind the enemy, the Hollow executes a lethal blow to the victim's spine.
Requires: 4 tier one Hollow Combat techniques, inculding #54 Goshi.
Difficulty: Impossible (dex)
Damage: 15 HP
Save: DC4 + user's (dex) to avoid stun
Reiatsu Cost: 6 RP
Special: The opponent is stunned and misses his next 2 turns
I'll keep my cheat sheet here.
Attack dice: 8d10 (9 d10 on goshi, 10d10 on greater Goshi)
Save Dice: 3d6+d6 (+2)
Attack damage: 10 (Talons are now passive)
Eva: 1(2, greater Goshi)
Actions: 2
Critical severity: 2 (3, on greater Goshi)