PDA

View Full Version : D&D Campaign Character Creation Help Thread


Jaran
05-06-2007, 08:04 PM
Okay, if you guys need assistance with creating your characters, or you have questions about character creation, go ahead and post in this thread.

Monkey_man
05-06-2007, 08:18 PM
i read the a dugon and dragons fan site i still don't get what we are doing

Jaran
05-06-2007, 11:29 PM
:S

What exactly don't you understand? Tell me a few things you don't understand and I'll try to help ya out.

Monkey_man
05-07-2007, 12:11 AM
well mainly just how thr rping works like the fighting and who controls whta happens

Jaran
05-07-2007, 01:26 AM
Ah. Well, the fighting I'll explain in more detail later on. All of the events are orchestrated by a DM (Dungeon Master) which I'll be fulfilling the role of. The roleplaying part is largely decided by you guys. I'll present an event, and the players find their own way around it. Of course, the resolutions all depend on dice rolls, and if the dice fall against you, then the DM can come up with consequences for your plan failing, or he can allow you to try your plan again (if it didn't involve any potentially lethal dangers).

Que Sera Sera
05-26-2007, 12:33 AM
Um, I need some serious help with making my character. This is it:

Character name: Taena Earthwind
Class: Druid
Level: 1
Race: Moon Elf
Alignment: Neutral Good
Deity: Mystra
XP: 0/1000

-Various Stats-

Size: Medium
Age: 125
Gender: Female
Height: 5' 4"
Weight: 90 lbs.
Eye Color: Sliver
Hair Color: Metallic White
Skin Color: Fair
Languages Spoken: Common, Elven, Draconic, Sylvan, Gnomish, Chondathan, Illuskan

-Ability Scores-

STR - 14 Modifier: +0
DEX - 15 Modifier: +2
CON - 14 Modifier: -2
INT - 15 Modifier: +0
WIS - 17 Modifier: +0
CHA - 13 Modifier: +0

-Skills-


-Feats-



-Special Abilities-

Low-light Vision
Immunity to Sleep
+2 Save against Enchantment
+2 for Listen, Search, and Spot

-Spells-

Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Flare: Dazzles one creature (?1 penalty on attack rolls).
Guidance: +1 on one attack roll, saving throw, or skill check.
Know Direction: You discern north.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 bonus on saving throws.
Virtue: Subject gains 1 temporary hp.


-Money/Possessions-

Copper Pieces - 0
Silver Pieces - 0
Gold Pieces - 0
Platinum Pieces - 0

Could you help me with some parts? I really don't understand the Skills and Feats