Kazmiz
10-03-2007, 08:56 PM
Level: 8
STR: 4
DEX: 6
CON:3
INT: 1
REI: 1
HP: 223 [248-25(10%)]
RP: 194
Traits:
Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.
Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.
Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.
Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.
Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.
Weapon:
"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."
Other:
To-hit: +26 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +3[Gillian] +8[AUG]) / +22 (like the prior, only -4 to [BAB])
Defense: 26
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+3[Gillian]+6 [AUG])
Initiative Bonus:+14 (DEX+AUG+Caffeinated)
Damage: 8d10+9
Saves: 2d10+6[DEX]/+3[CON]+4[Gillian]
Movement: 6 [(2+1)*2]
Damage Resistance: 3
Path of the Slipstream:
1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
Kidou Kismets: 4 slots, DC: 15
Augmentations: 0 points left.
Larger Adrenal Glands: +6 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
War (Yamamoto Shingo)
Race: Renegade Shinigami
Rank: None
Renegade Level: Knight
Level 8
HP: 180
RP: 110
Attributes:
STR - 11
DEX - 5
CON - 0
INT - 0
Traits:
Protector (Elite): +6 to-hit vs those who have attacked allies, +2 STR, +2 Initiative.
Sociopath: +2 to-hit
@sshole: +2 to-hit, +4 damage, -3 Saves
Shunpo: x2 Movement
Knight: +3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC
Characteristics:
Zanjutsu Student: +1 to-hit/damage
Wrist Movement: +2 to-hit
Zanjutsu Graduate: +1 STR, 1d12 normal damage (1d18 Shikai)
Shikai:
Release - Send forth the dogs of war! Arashi no Kaze!
Greatsword form - 0 points
Massive Critical - 20 points (17-20)
Range - 10 points (3 Movement range)
Element: War (+STR to-hit)
Style attack: Heki sashidegamashii!
-Linear/0 points
-Normal attack strength/0 points
Items:
None
Combat Stats:
To-hit: +24/+21 (30/27)
Damage: 8d12 + 21 (8d18 + 21)
Defense: 26
Damage Reduction: 0
Saves: 2d10 + 6 (DEX) / + 1 (CON)
Movement: 4
Initiative: +7
Death (Ichabod Grimm)
Race: Renegade Shinigami
Rank: None
Renegade Level: Knight (+3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC)
Level 8
HP: 228
RP: 158
Attributes:
STR - 8
DEX - 0
CON - 6
INT - 0
REI - 2
Traits:
Eidetic Combat Memory (Elite) - +3 to-hit/damage/Defense/DR/Initiative.
Painkiller - +20 DR, no Resolve from HP < 50% and 30%.
Stretchy - +1 attack range.
Characteristics:
Zanjutsu Student - +1 to-hit/damage
Wrist Movement - +2 to-hit
Zanjutsu Graduate - +1 STR, d12 for damage.
Shikai:
Release - Kai, Ikatsui-karite
Form - Scythe (Spear analog, Scythe visual); 1d10's (1d12), Range +1, x4 crit on 18-20.
Element: Death (To-hit calc with STR rather than STR/2)
Element: Death (CON added to Defense)
Long Reach (+3 attack range)
Special Attack - Hitonomi jijibutsubutsu
Linear.
Same damage as normal attacks.
Items:
None
Combat Stats:
To-hit: +17/+14 (Shikai: +21/+18)
Damage: 8d12 + 17 (Crit on 18-20, x4 damage)
Defense: 32
Damage Reduction: 29
Saves: 2d10 + 4 (DEX) / + 10 (CON)
Initiative: +3
Movement: 2
Attack Range: 6
War and Death. One follows the other. It's just common sense if you think for more than a minute. That's right, no debate this time, no posing of philosphical questions. Not anymore. Now, it only goes down to this:
War - that which brutally prepares many for the next life - and Death - that which takes them into it.
I shall put an end to them. Now. Here. Haha, this will be...enpowering.
STR: 4
DEX: 6
CON:3
INT: 1
REI: 1
HP: 223 [248-25(10%)]
RP: 194
Traits:
Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.
Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.
Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.
Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.
Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.
Weapon:
"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."
Other:
To-hit: +26 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +3[Gillian] +8[AUG]) / +22 (like the prior, only -4 to [BAB])
Defense: 26
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+3[Gillian]+6 [AUG])
Initiative Bonus:+14 (DEX+AUG+Caffeinated)
Damage: 8d10+9
Saves: 2d10+6[DEX]/+3[CON]+4[Gillian]
Movement: 6 [(2+1)*2]
Damage Resistance: 3
Path of the Slipstream:
1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
Kidou Kismets: 4 slots, DC: 15
Augmentations: 0 points left.
Larger Adrenal Glands: +6 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
War (Yamamoto Shingo)
Race: Renegade Shinigami
Rank: None
Renegade Level: Knight
Level 8
HP: 180
RP: 110
Attributes:
STR - 11
DEX - 5
CON - 0
INT - 0
Traits:
Protector (Elite): +6 to-hit vs those who have attacked allies, +2 STR, +2 Initiative.
Sociopath: +2 to-hit
@sshole: +2 to-hit, +4 damage, -3 Saves
Shunpo: x2 Movement
Knight: +3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC
Characteristics:
Zanjutsu Student: +1 to-hit/damage
Wrist Movement: +2 to-hit
Zanjutsu Graduate: +1 STR, 1d12 normal damage (1d18 Shikai)
Shikai:
Release - Send forth the dogs of war! Arashi no Kaze!
Greatsword form - 0 points
Massive Critical - 20 points (17-20)
Range - 10 points (3 Movement range)
Element: War (+STR to-hit)
Style attack: Heki sashidegamashii!
-Linear/0 points
-Normal attack strength/0 points
Items:
None
Combat Stats:
To-hit: +24/+21 (30/27)
Damage: 8d12 + 21 (8d18 + 21)
Defense: 26
Damage Reduction: 0
Saves: 2d10 + 6 (DEX) / + 1 (CON)
Movement: 4
Initiative: +7
Death (Ichabod Grimm)
Race: Renegade Shinigami
Rank: None
Renegade Level: Knight (+3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC)
Level 8
HP: 228
RP: 158
Attributes:
STR - 8
DEX - 0
CON - 6
INT - 0
REI - 2
Traits:
Eidetic Combat Memory (Elite) - +3 to-hit/damage/Defense/DR/Initiative.
Painkiller - +20 DR, no Resolve from HP < 50% and 30%.
Stretchy - +1 attack range.
Characteristics:
Zanjutsu Student - +1 to-hit/damage
Wrist Movement - +2 to-hit
Zanjutsu Graduate - +1 STR, d12 for damage.
Shikai:
Release - Kai, Ikatsui-karite
Form - Scythe (Spear analog, Scythe visual); 1d10's (1d12), Range +1, x4 crit on 18-20.
Element: Death (To-hit calc with STR rather than STR/2)
Element: Death (CON added to Defense)
Long Reach (+3 attack range)
Special Attack - Hitonomi jijibutsubutsu
Linear.
Same damage as normal attacks.
Items:
None
Combat Stats:
To-hit: +17/+14 (Shikai: +21/+18)
Damage: 8d12 + 17 (Crit on 18-20, x4 damage)
Defense: 32
Damage Reduction: 29
Saves: 2d10 + 4 (DEX) / + 10 (CON)
Initiative: +3
Movement: 2
Attack Range: 6
War and Death. One follows the other. It's just common sense if you think for more than a minute. That's right, no debate this time, no posing of philosphical questions. Not anymore. Now, it only goes down to this:
War - that which brutally prepares many for the next life - and Death - that which takes them into it.
I shall put an end to them. Now. Here. Haha, this will be...enpowering.