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Kazmiz
10-05-2007, 11:05 PM
...warriors of old, fierce, proud, honorable. Now, pawns. I will make them useful, though. Yes, I will. I will evolve on their backs, and when I will be the strongest here, they will say: "I have had the honor of losing to Him." And when the whelps will come to test their strength, they will know my power through theirs.

Level: 9

STR: 4
DEX: 7
CON:3
INT: 1

REI: 1

HP: 247 [248-27(10%)]
RP: 214

Traits:

Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.

Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.

Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.

Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.

Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.

Weapon:

"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."

Other:

To-hit: +30 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +5[Adjuchas] +8[AUG]) / +26 (like the prior, only -4 to [BAB])

Defense: 31
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+5[Adjuchas]+8 [AUG])

Initiative Bonus:+15 (DEX+AUG+Caffeinated)

Damage: 9d10+11

Saves: 2d10+6[DEX]/+3[CON]+6[Adjuchas]+2[AUG]

Movement: 8 [(2+1+1)*2]

Damage Resistance: 3

Path of the Slipstream:

1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
5th Step - Slipstream Adept: May take the positive effect stripped from opponent and give it to self.

Kidou Kismets: 4 slots, DC: 21

Augmentations: 0 points left.
Larger Adrenal Glands: +8 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
Hollow Skeleton: +1 movement speed
Evolved Sense of Awareness: +2 saves

Bala:

Penetration Power: 6d10
Speed: DC 30
Material: Reiatsu
Element: Electrical – Inflicts 2d8 extra damage and Stuns for 4 rounds
Status Effects: See Element.
Range: Movement 5

Elian
Race: Hollow
Rank: None
Hollow Level: Gillian
Claw Type: Earthrender Claws

Level 7

HP: 222
RP: 101

Attributes:

STR - 12
DEX - 3
CON - 3
INT - 0

REI - 1

Traits:

Protector (Elite) - +6 to-hit vs. attackers [of someone else], +2 STR, +2 Initiative.
Rapido - x2 Movement
Sociopath - +2 to-hit.
Gillian - +3 to-hit, +5 Damage, +3 Defense, +4 Saves

Characteristics:

Claw Novice - +1 to-hit, +1 Damage.
Claw Adept - +2 Damage, +1 Defense.
Claw Warrior - +1 Movement, +1 STR, +20 HP

Augmentations (20 points):

Precision Flex Tendons - +9 to-hit
Dense Muscular Tissue - +1 STR
Extreme Edge Claws - +3 Damage
Quick-fire Capability Myelin Sheath - +1 Initiative

Items:

None

Stats:

To-hit: +25 (.5)/ +21 [31/27]
Damage: 7d21 + 23 (crit on 19-20)
Defense: 24
Damage Reduction: 3
Saves: 2d10 + 6 (DEX) / + 7 (CON)
Movement: 6
Initiative: +6

Death (Ichabod Grimm)
Race: Renegade Shinigami
Rank: None
Renegade Level: Knight (+3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC)

Level 8

HP: 228
RP: 158

Attributes:

STR - 8
DEX - 0
CON - 6
INT - 0

REI - 2

Traits:

Eidetic Combat Memory (Elite) - +3 to-hit/damage/Defense/DR/Initiative.
Painkiller - +20 DR, no Resolve from HP < 50% and 30%.
Stretchy - +1 attack range.

Characteristics:

Zanjutsu Student - +1 to-hit/damage
Wrist Movement - +2 to-hit
Zanjutsu Graduate - +1 STR, d12 for damage.

Shikai:

Release - Kai, Ikatsui-karite

Form - Scythe (Spear analog, Scythe visual); 1d10's (1d12), Range +1, x4 crit on 18-20.
Element: Death (To-hit calc with STR rather than STR/2)
Element: Death (CON added to Defense)
Long Reach (+3 attack range)

Special Attack - Hitonomi jijibutsubutsu

Linear.
Same damage as normal attacks.

Items:

None

Combat Stats:

To-hit: +17/+14 (Shikai: +21/+18)
Damage: 8d12 + 17 (Crit on 18-20, x4 damage)
Defense: 32
Damage Reduction: 29
Saves: 2d10 + 4 (DEX) / + 10 (CON)
Initiative: +3
Movement: 2
Attack Range: 6

War (Yamamoto Shingo)
Race: Renegade Shinigami
Rank: None
Renegade Level: Knight

Level 8

HP: 180
RP: 110

Attributes:

STR - 11
DEX - 5
CON - 0
INT - 0

Traits:

Protector (Elite): +6 to-hit vs those who have attacked allies, +2 STR, +2 Initiative.
Sociopath: +2 to-hit
@sshole: +2 to-hit, +4 damage, -3 Saves
Shunpo: x2 Movement
Knight: +3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC

Characteristics:

Zanjutsu Student: +1 to-hit/damage
Wrist Movement: +2 to-hit
Zanjutsu Graduate: +1 STR, 1d12 normal damage (1d18 Shikai)

Shikai:

Release - Send forth the dogs of war! Arashi no Kaze!

Greatsword form - 0 points
Massive Critical - 20 points (17-20)
Range - 10 points (3 Movement range)
Element: War (+STR to-hit)

Style attack: Heki sashidegamashii!

-Linear/0 points
-Normal attack strength/0 points

Items:

None

Combat Stats:

To-hit: +24/+21 (30/27)
Damage: 8d12 + 21 (8d18 + 21)
Defense: 26
Damage Reduction: 0
Saves: 2d10 + 6 (DEX) / + 1 (CON)
Movement: 4
Initiative: +7

Kazmiz
10-05-2007, 11:08 PM
I rub my hands against each other as the soon-to-take-place slaughter is shaped in my mind.

Initiative:

Hajime: [roll0]+15
Elian: [roll1]+6
Death: [roll2]+3
War: [roll3]+7

Kazmiz
10-05-2007, 11:16 PM
The key is the mind. It has always been the mind. Master it, and you shall reach pinnacles that you would not have fathomed even as the most immaginative child. I intend to just that. Here, there more enemies than would be advised to take on. But I will take them on, for the mind is my guardian. The mind is the master, and the body is the agent. When both are mastered, trained, and used skillfully, nothing is impossible. For example...do pay attention as I toy with their bodies, for they have clearly not mastered the mind...

Casting kismet: Dominate; Target: War; DC: 21

As soon as the spell flies, I flee to a more secure area, from which i can better observe the actions of my enemies, without, however, being involved.

Distance: 9

War's save: [roll0]+1

Kazmiz
10-05-2007, 11:20 PM
He succumbs...easily...so easily...with a mere flick of my hand, I have gained control over the weakest of them, and now...I will - but, wait; what is this? That hollow is moving on its own...haha....once again, I will witness a mindless slaughter.

Elian attacks War.

Attack: [roll0]+25 / [roll1]+21
Damage: [roll2]+23 / [roll3]+23

Kazmiz
10-05-2007, 11:40 PM
War's HP: 0

Hajime gains 2 resolve.
Death and Elian gain 1 resolve each.

Perfect! Perfect, I say! The hollow massacred my pawn, and now, there are only two of them left! Haha...this will be good...

Death releases shikai, then advances. Distance: 8

Hajime strips Death of Long Reach (+3 attack range), then advances by 1 movement.

Hajime's attack range: 4

Hajime skips the rest of his turn.

Elian advances. Distance: 4
Death advances. Distance: 6
======================

Now, the rest of my plan is set in motion. I have taken that horsemen's ability to reach far beyond one's normal capabilities, and, now, I, faster, more flexible, stronger, shall being my onslaught. I need not use Bala on them. They are too weak for it. For now, I shall take care of the hollow. Death will have to wait its turn...hahaha...

My arms extend, almost magically - well, in truth it is due to the effects of that rider's own reiatsu, but do you really care? It is merely a figure of...speech - and do the same kind of work that they always do when it comes to closer quarter encounters. I shall repay this hollow for what it had first done to me. And then...

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

And then, I flee, again.

Distance: 8

Kazmiz
10-05-2007, 11:54 PM
Elian overpowers; Hajime overcomes.

Elian's HP: 93

Elian gains 1 resolve.

Elian advances. Death follows.

Distance: 4, respectively 11.
====================

These fools can do little to stop me, yes. They can do little. And my possibilities are well beyond theirs...but they needn't suffer much longer. I shall end this soon. My hand reaches out again, directed, as always, towards the hollow. I fear it will resist more, but no matter, I will persevere.

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

Elian overpowers. Hajime moves out again.

Distance: 6.

Death follows.

Distance: 12
===================================

Hmm...I can wait no longer....this one must die. Now. I will end it. Before the Hunger returns. Just in time to feed. I can't lose it now. Not after all this progress.
I sense that this time, it will fail. My attacks will be too strong for it, too violent, too fast. I can do little but carry out my strike. I will have blood.

Attack: [roll4]+30 / [roll5]+26
Damage: [roll6]+11 / [roll7]+11

Kazmiz
10-06-2007, 12:01 AM
Elian's HP: 0

Death gains 1 resolve.

Hajime gains 2 resolve.

Death advances. Distance: 11

Hajime approaches. Distance: 5

Death draws nearer. Distance: 4
=========================

And now, for Death itself. I shall tear it. Rend it. Kill it. Destroy it. Haha. I will take great...pleasure. In this.

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

Kazmiz
10-06-2007, 12:02 AM
Silly me. Rerolling second damage roll.

[roll0]

Kazmiz
10-06-2007, 12:12 AM
Death's HP: 153

As soon as Death takes my blow with an epic display of stoicism, I fall back once again.

Distance: 5

And Death follows.

Distance: 4

Once, again, I attack.

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

Kazmiz
10-06-2007, 12:13 AM
Why...WHY?

[roll0]

Kazmiz
10-06-2007, 12:18 AM
Death's HP: 102

Death gains 1 resolve. Death's total resolve: 3.

Alright. The above process is repeated a total of 4 times in order to save time. Death overpowers 3 times. I assume I will roll a 1 and miss once.

Distance: 4; Hajime's turn.

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

Once again, fall back.

Distance: 5

Kazmiz
10-06-2007, 12:19 AM
GODDAMIT IT! >_> I must be really tired...

[roll0] / [roll1]

Kazmiz
10-06-2007, 12:21 AM
Death's HP: 53

Death advances. Distance: 4

Hajime continues his onslaught.

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

Kazmiz
10-06-2007, 12:25 AM
((Thank you, God. Finally!))

Death's HP: 0

The hunger...it...it's calling...the voices...so many of them...each trying to take over...but I must - I must win...i have to feed, to quel their anger - AAAA!

Note: I will only be calculating the xp gained from War and Death, as I can only fight 2 trainers per day.

Hajime's total resolve: 5

Battle XP: 160*2.25=360

Good luck, and good night. 'Twas fun.

Jaran
10-07-2007, 10:03 AM
Battle invalidated.

Reason: When fighting multiple meks, unless you have one of them Dominated and the individual fails their Dominate save, their target is always you. Having the meks attack each other is illegal and is considered rigging.

Please make sure to not do this again.