Kazmiz
10-06-2007, 01:04 PM
Trogdor Suis Voissant
Race: Renegade
Rank: Knight (+3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC)
Level 10
Attributes:
STR - 0
DEX - 10
CON - 5
INT - 1
REI - 1
HP: 320
RP: 180
Traits:
Oracle (Elite): +6 Initiative, +8 Defense, +1 INT.
Painkiller: +20 DR, no Resolve from < 50% & 30%.
Stoic: +10 DR, -5% XP.
Shunpo: x2 Movement.
Characteristics:
Hohou Student - +1 Movement
Wavy Defense - +1 Defense
Hohou Graduate - +1 DEX & +2 Defense
Swift Stab - 20 RP = 10% chance of Impale.
Shikai:
Release - Burninate, Strongbad!
Form - Shield-Sword - 1d6/level + STR - No range increase - Critical (x2) 18-20 - cannot dual wield - +6 Defense.
Element: Earth (Adds DR of (CON * [1 + Level]).
Element: Earth (CON added to Defense)
Element: Earth (Damage = DEX)
Element: Earth (DEX added to Defense rather than DEX/3)
Element: Earth (To-hit modified with DEX)
Combat Stats:
To-hit: +18/+15
Damage: 10d6 + 15
Defense: 45
Damage Reduction: 88
Saves: 3d10 + 14 (DEX) / + 9 (CON)
Initiative: +16
Movement: 6
Level: 9
STR: 4
DEX: 7
CON:3
INT: 1
REI: 1
HP: 247 [248-27(10%)]
RP: 214
Traits:
Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.
Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.
Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.
Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.
Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.
Weapon:
"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."
Other:
To-hit: +30 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +5[Adjuchas] +8[AUG]) / +26 (like the prior, only -4 to [BAB])
Defense: 31
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+5[Adjuchas]+8 [AUG])
Initiative Bonus:+15 (DEX+AUG+Caffeinated)
Damage: 9d10+11
Saves: 2d10+6[DEX]/+3[CON]+6[Adjuchas]+2[AUG]
Movement: 8 [(2+1+1)*2]
Damage Resistance: 3
Path of the Slipstream:
1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
5th Step - Slipstream Adept: May take the positive effect stripped from opponent and give it to self.
Kidou Kismets: 4 slots, DC: 21
Augmentations: 0 points left.
Larger Adrenal Glands: +8 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
Hollow Skeleton: +1 movement speed
Evolved Sense of Awareness: +2 saves
Bala:
Penetration Power: 6d10
Speed: DC 30
Material: Reiatsu
Element: Electrical – Inflicts 2d8 extra damage and Stuns for 4 rounds
Status Effects: See Element.
Range: Movement 5
I notice him, a new one in this place, and he notices me, creeping from aside. I hope he knows that I have no...ill intentions towards him. All I desire is to...uh...familiarize myself with him, or rather, his...flesh. But I know it won't be an easy task. I have a good sense of smell, and when it tells me that I should be cautious, I usually am...
Now...perhaps we should let the festivities commence...
Race: Renegade
Rank: Knight (+3 to-hit, +5 damage, +4 Saves, +3 Defense, +3 DC)
Level 10
Attributes:
STR - 0
DEX - 10
CON - 5
INT - 1
REI - 1
HP: 320
RP: 180
Traits:
Oracle (Elite): +6 Initiative, +8 Defense, +1 INT.
Painkiller: +20 DR, no Resolve from < 50% & 30%.
Stoic: +10 DR, -5% XP.
Shunpo: x2 Movement.
Characteristics:
Hohou Student - +1 Movement
Wavy Defense - +1 Defense
Hohou Graduate - +1 DEX & +2 Defense
Swift Stab - 20 RP = 10% chance of Impale.
Shikai:
Release - Burninate, Strongbad!
Form - Shield-Sword - 1d6/level + STR - No range increase - Critical (x2) 18-20 - cannot dual wield - +6 Defense.
Element: Earth (Adds DR of (CON * [1 + Level]).
Element: Earth (CON added to Defense)
Element: Earth (Damage = DEX)
Element: Earth (DEX added to Defense rather than DEX/3)
Element: Earth (To-hit modified with DEX)
Combat Stats:
To-hit: +18/+15
Damage: 10d6 + 15
Defense: 45
Damage Reduction: 88
Saves: 3d10 + 14 (DEX) / + 9 (CON)
Initiative: +16
Movement: 6
Level: 9
STR: 4
DEX: 7
CON:3
INT: 1
REI: 1
HP: 247 [248-27(10%)]
RP: 214
Traits:
Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.
Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.
Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.
Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.
Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.
Weapon:
"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."
Other:
To-hit: +30 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +5[Adjuchas] +8[AUG]) / +26 (like the prior, only -4 to [BAB])
Defense: 31
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+5[Adjuchas]+8 [AUG])
Initiative Bonus:+15 (DEX+AUG+Caffeinated)
Damage: 9d10+11
Saves: 2d10+6[DEX]/+3[CON]+6[Adjuchas]+2[AUG]
Movement: 8 [(2+1+1)*2]
Damage Resistance: 3
Path of the Slipstream:
1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
5th Step - Slipstream Adept: May take the positive effect stripped from opponent and give it to self.
Kidou Kismets: 4 slots, DC: 21
Augmentations: 0 points left.
Larger Adrenal Glands: +8 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
Hollow Skeleton: +1 movement speed
Evolved Sense of Awareness: +2 saves
Bala:
Penetration Power: 6d10
Speed: DC 30
Material: Reiatsu
Element: Electrical – Inflicts 2d8 extra damage and Stuns for 4 rounds
Status Effects: See Element.
Range: Movement 5
I notice him, a new one in this place, and he notices me, creeping from aside. I hope he knows that I have no...ill intentions towards him. All I desire is to...uh...familiarize myself with him, or rather, his...flesh. But I know it won't be an easy task. I have a good sense of smell, and when it tells me that I should be cautious, I usually am...
Now...perhaps we should let the festivities commence...