Kazmiz
10-06-2007, 03:52 PM
And I intend to break it. This time my opponent is the infamous Excruite, once an Imperatus Minor, now a mere hollow like myself. Despite that fact that it has already been beaten, I will take my turn at destroying it. And, believe me, I will. I can see no other way for this encounter to end but with the breaking of its mask.
Level: 9
STR: 4
DEX: 7
CON:3
INT: 1
REI: 1
HP: 247 [248-27(10%)]
RP: 214
Traits:
Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.
Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.
Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.
Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.
Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.
Weapon:
"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."
Other:
To-hit: +30 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +5[Adjuchas] +8[AUG]) / +26 (like the prior, only -4 to [BAB])
Defense: 31
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+5[Adjuchas]+8 [AUG])
Initiative Bonus:+15 (DEX+AUG+Caffeinated)
Damage: 9d10+11
Saves: 2d10+6[DEX]/+3[CON]+6[Adjuchas]+2[AUG]
Movement: 8 [(2+1+1)*2]
Damage Resistance: 3
Path of the Slipstream:
1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
5th Step - Slipstream Adept: May take the positive effect stripped from opponent and give it to self.
Kidou Kismets: 4 slots, DC: 21
Augmentations: 0 points left.
Larger Adrenal Glands: +8 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
Hollow Skeleton: +1 movement speed
Evolved Sense of Awareness: +2 saves
Bala:
Penetration Power: 6d10
Speed: DC 30
Material: Reiatsu
Element: Electrical – Inflicts 2d8 extra damage and Stuns for 4 rounds
Status Effects: See Element.
Range: Movement 5
Excruite the Hammer-Fist
Race: Hollow
Rank: None
Hollow Level: Adjuchas
Claw Type: Earthrender Claws
Level 11
HP: 326
RP: 153
Attributes:
STR - 12
DEX - 4
CON - 3
INT - 0
REI - 1
Traits:
Protector (Elite) - +6 to-hit vs. attackers [of someone else], +2 STR, +2 Initiative.
Sociopath - +2 to-hit.
Adjuchas - +5 to-hit, +7 Damage, +5 Defense, +6 Saves
Characteristics:
Claw Novice - +1 to-hit, +1 Damage.
Claw Adept - +2 Damage, +1 Defense.
Claw Warrior - +1 Movement, +1 STR, +20 HP
Claw Demon - Ignore one Overpower per fight.
Augmentations (40 points):
Precision Flex Tendons - +6 to-hit
Dense Muscular Tissue - +1 STR
Hammer-action Elbow - +6 Damage
Quick-fire Capability Myelin Sheath - +1 Initiative, +1 DEX
Items:
None
Stats:
To-hit: +24 (.5)/ +20 (.5) [30/26]
Damage: 11d21 + 26 (crit on 19-20)
Defense: 29
Damage Reduction: 3
Saves: 3d10 + 9 (DEX) / + 9 (CON)
Movement: 6
Initiative: +8
Level: 9
STR: 4
DEX: 7
CON:3
INT: 1
REI: 1
HP: 247 [248-27(10%)]
RP: 214
Traits:
Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.
Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.
Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.
Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.
Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.
Weapon:
"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."
Other:
To-hit: +30 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +5[Adjuchas] +8[AUG]) / +26 (like the prior, only -4 to [BAB])
Defense: 31
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+5[Adjuchas]+8 [AUG])
Initiative Bonus:+15 (DEX+AUG+Caffeinated)
Damage: 9d10+11
Saves: 2d10+6[DEX]/+3[CON]+6[Adjuchas]+2[AUG]
Movement: 8 [(2+1+1)*2]
Damage Resistance: 3
Path of the Slipstream:
1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
5th Step - Slipstream Adept: May take the positive effect stripped from opponent and give it to self.
Kidou Kismets: 4 slots, DC: 21
Augmentations: 0 points left.
Larger Adrenal Glands: +8 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
Hollow Skeleton: +1 movement speed
Evolved Sense of Awareness: +2 saves
Bala:
Penetration Power: 6d10
Speed: DC 30
Material: Reiatsu
Element: Electrical – Inflicts 2d8 extra damage and Stuns for 4 rounds
Status Effects: See Element.
Range: Movement 5
Excruite the Hammer-Fist
Race: Hollow
Rank: None
Hollow Level: Adjuchas
Claw Type: Earthrender Claws
Level 11
HP: 326
RP: 153
Attributes:
STR - 12
DEX - 4
CON - 3
INT - 0
REI - 1
Traits:
Protector (Elite) - +6 to-hit vs. attackers [of someone else], +2 STR, +2 Initiative.
Sociopath - +2 to-hit.
Adjuchas - +5 to-hit, +7 Damage, +5 Defense, +6 Saves
Characteristics:
Claw Novice - +1 to-hit, +1 Damage.
Claw Adept - +2 Damage, +1 Defense.
Claw Warrior - +1 Movement, +1 STR, +20 HP
Claw Demon - Ignore one Overpower per fight.
Augmentations (40 points):
Precision Flex Tendons - +6 to-hit
Dense Muscular Tissue - +1 STR
Hammer-action Elbow - +6 Damage
Quick-fire Capability Myelin Sheath - +1 Initiative, +1 DEX
Items:
None
Stats:
To-hit: +24 (.5)/ +20 (.5) [30/26]
Damage: 11d21 + 26 (crit on 19-20)
Defense: 29
Damage Reduction: 3
Saves: 3d10 + 9 (DEX) / + 9 (CON)
Movement: 6
Initiative: +8