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Kazmiz
10-06-2007, 03:52 PM
And I intend to break it. This time my opponent is the infamous Excruite, once an Imperatus Minor, now a mere hollow like myself. Despite that fact that it has already been beaten, I will take my turn at destroying it. And, believe me, I will. I can see no other way for this encounter to end but with the breaking of its mask.

Level: 9

STR: 4
DEX: 7
CON:3
INT: 1

REI: 1

HP: 247 [248-27(10%)]
RP: 214

Traits:

Skilled - Elite: You are obsessed with developing your martial skills. Instead of gaining characteristics every three levels, you gain them every two levels.

Sociopath: Spreading death simply makes your day…so you do it everyday! +2 on to-hit rolls.

Skirmisher: You are nimble on your feet, darting in and out of battle. Engaging an enemy, attacking them, and then moving out of range without a .5 Movement does not provoke an Attack of Opportunity.

Caffeinated: You have ingested so much caffeine that it has caused a permanent neurological shift in your system. You move much faster than other people, but you have this constant jitter... +6 to Initiative, -3 to-hit.

Rapido: You are able to make use of quick-moving arts. Your movement is doubled. Automatically granted when DEX is 5 or above.

Weapon:

"Bone Shard Sword: 1d10 damage, x3 critical, crit on 17-20, -10% HP."

Other:

To-hit: +30 (+8[BAB]+2[STR/2]+6[Fisherman] -3 [Caffeinated] +2[Sociopath] +5[Adjuchas] +8[AUG]) / +26 (like the prior, only -4 to [BAB])

Defense: 31
(+10[Base]+4[Racial]+2[Conniving]+3[(STR+DEX)/3]+5[Adjuchas]+8 [AUG])

Initiative Bonus:+15 (DEX+AUG+Caffeinated)

Damage: 9d10+11

Saves: 2d10+6[DEX]/+3[CON]+6[Adjuchas]+2[AUG]

Movement: 8 [(2+1+1)*2]

Damage Resistance: 3

Path of the Slipstream:

1st Step - Stream Wader: +1 Movement.
2nd Step - Fisherman: -1 to a single opponent's base Movement.
3rd Step - Initiate of the Slipstream: +6 to-hit, -2 to enemy to-hit, +1 INT.
4th Step - Slipstream Cartographer: Debuff Ability - Once per turn, you may strip a single opponent of any positive effect currently active on them.
5th Step - Slipstream Adept: May take the positive effect stripped from opponent and give it to self.

Kidou Kismets: 4 slots, DC: 21

Augmentations: 0 points left.
Larger Adrenal Glands: +8 def
Heightened Muscle Capabilities: +8 attack
Murderous Instinct: +2 Initiative
Hollow Skeleton: +1 movement speed
Evolved Sense of Awareness: +2 saves

Bala:

Penetration Power: 6d10
Speed: DC 30
Material: Reiatsu
Element: Electrical – Inflicts 2d8 extra damage and Stuns for 4 rounds
Status Effects: See Element.
Range: Movement 5

Excruite the Hammer-Fist
Race: Hollow
Rank: None
Hollow Level: Adjuchas
Claw Type: Earthrender Claws

Level 11

HP: 326
RP: 153

Attributes:

STR - 12
DEX - 4
CON - 3
INT - 0

REI - 1

Traits:

Protector (Elite) - +6 to-hit vs. attackers [of someone else], +2 STR, +2 Initiative.
Sociopath - +2 to-hit.
Adjuchas - +5 to-hit, +7 Damage, +5 Defense, +6 Saves

Characteristics:

Claw Novice - +1 to-hit, +1 Damage.
Claw Adept - +2 Damage, +1 Defense.
Claw Warrior - +1 Movement, +1 STR, +20 HP
Claw Demon - Ignore one Overpower per fight.

Augmentations (40 points):

Precision Flex Tendons - +6 to-hit
Dense Muscular Tissue - +1 STR
Hammer-action Elbow - +6 Damage
Quick-fire Capability Myelin Sheath - +1 Initiative, +1 DEX

Items:

None

Stats:

To-hit: +24 (.5)/ +20 (.5) [30/26]
Damage: 11d21 + 26 (crit on 19-20)
Defense: 29
Damage Reduction: 3
Saves: 3d10 + 9 (DEX) / + 9 (CON)
Movement: 6
Initiative: +8

Kazmiz
10-06-2007, 03:55 PM
I focus on finding any possible weaknesses, and I understand what must be done...

Initiative:

Hajime - [roll0]+15
Excruite - [roll1]+8

Kazmiz
10-06-2007, 04:01 PM
It's time I test my mettle against it. I've heard things about it, but I've never had a chance to feel them on my own skin. With a bit of luck, I won't feel them... I act with a deliberate show of weakness. I hope that it will be fooled, that it will lower its guard, but, no luck. It has too much experience. Thus, I give up the trickery, and resort to pure brute force. I throw myself upon it, waving my bone sword left and right in a rabid display of murderous rage, and as soon my maneuvre is carried out, I flee.

Attack: [roll0]+30 / [roll1]+26
Damage:[roll2]+11 / [roll3]+11

Distance: 6

Kazmiz
10-06-2007, 04:21 PM
Excruite's HP: 24

Excruite gains 2 resolve.

Excruite advances. Distance: 2

Excruite triggers fast healing. HP: 38

Its great body mass moves ominously across the battlefield. ((It puts the lotion on!))
I believe it reserves a sort of dark plan for me...or perhaps it simply craves my blood. I do believe it's the latter. Such a physically based machine couldn't possibly be more complicated than that...

Kismet: Afflict: Blind: DC: 21

Excruite's save: [roll0]+9

Distance: 8

Kazmiz
10-06-2007, 04:24 PM
We both gain 1 resolve.

Excruite advances. Excruite's HP: 52. Distance: 4


Curse it. It almost seems unstoppable. Well, almost. There is only last thing that I'm going to try...before attempting a more...personal approach.

Bala: DC: 30

Excruite's save: [roll0]+9

Kazmiz
10-06-2007, 04:32 PM
((****.))

Curse it! Curse it! CURSE IT! How did it do it. That damnable being. HOW? I want to know. I have to know....kukuku...I will know....and I know how to find out. With a quick look inside its head, but first...I must retreat, again. I can't let it come near enough to hurt me, yet.

Distance: 8

Excruite advances. Distance: 4. Excruite's HP: 66

Now, it's time to pounce. It will be a dangerous venture...but it must be done...I cannot risk more...

Distance: 1

Attack: [roll0]+30 / [roll1]+26
Damage: [roll2]+11 / [roll3]+11

Kazmiz
10-06-2007, 04:36 PM
Excruite overpowers.

Hmm. This does not bode well. His massive arms are now raised, and I'm the target. I have to brace myself, lest he grinds me into little pieces...

Attack: [roll0]+22 / [roll1]+18
Damage: [roll2]+26 / [roll3]+26

Kazmiz
10-06-2007, 04:38 PM
((How unfortunate. No comment.:())

Hajime's HP: 0

Defeated, I lay on the ground with nothing bet to do by meditate upon my loss. I have tasted the bitter flesh of defeat by arrogance.

Battle XP: 54?

Jaran
10-07-2007, 10:06 AM
560 RP XP gained.

If anyone wishes to know the calculation used to gain this number, here it is.

Based on the old system, I would have awarded this thread 3.5 RPP. Since each RPP is now worth 10 XP, that would be 35 XP. Now, since he has 8 posts in this thread, I multiplied 35 * 8. The result of that was 280. Then, since he is in the 10-15 bracket, I multiplied it by 2. Therefore, his total was 560 RP XP.

This is the general RP XP rule I will be using for anyone who does not indulge in Resolve grinding.