Seff vi Britannia
10-31-2007, 12:01 AM
I sat alone on the dust-covered floor. Well, almost alone. Gufuuhane was sat cheerfully on my lap, but my face was a picture of doom n’ gloom. Strange voices had been raging in my head. At nights, I couldn’t sleep. Sometimes, I wasn’t hungry.
She tenderly reached down to run a smooth finger across my cheek, and then hugged me tighter, bringing her face level to mine. I was still unresponsive – in my head I was playing through every situation I could imagine, anything that would make this strange feeling stop. It was almost like sheer incompetence, but that was an unfounded belief. I’d proven myself in battle, numerous times. I’d proven myself in spirit, achieving first shikai, then a final release, one that I still had yet to show in battle. Is that why I heard hushed whispers in the middle of the night, I hadn’t shown my full power?
Were the old fools really that naive? Could ANYONE be that childish? In Hueco Mundo, it seems that your power is measured by what you’ve shown. True strength is not fighting simply because you can.
I growled, getting to my feet. Gufuuhane vanished in a slight puff of smoke as I began to brush the sand from clothes. In my meditation, I hadn’t noticed the dense layer of dust forming on me. Whatever. I slung my sword back into its scabbard on my back, flicking my old leather cloak over it. I pulled up my high collar, covering my mouth and lower nose in a sheath of black fabric. My hair blew wistfully and freely in the morning wind. I decided it would be time to head back to my lodgings. I was an accomplished chef now – at least, I was better than Larks. I supposed I’d fry up an omelette.
As I began to step towards the large, stone gate of the arena, I heard the slight *crunch* of a claw on sand behind me. I didn’t look back, I recognised the hollow’s reiatsu.
“You know. As soon as you moved, I found you. You should work on hiding your reiatsu. Why do I get the feeling you want another fight?”
Still with my back towards him, I reached over my shoulder; loosing my sword slightly.
Name:Air Schnieder
Stats:
Level 14: 17057
STR:10 ((14))
DEX:
CON:8
INT:0
HP:804
RP:~Irellevant~
Spoiler: Bio:
Biography:
"like the others, you were strong, you were brave. But you
had something they didn't, something only I could see. Luck."
Life began normally for our young protagonist. An average
boy, left on the wartorm streets in the aftermath of Nazi
Germany. No aid was given to his bed-ridden mother or his
drug-addicted father. No, instead, he was left to fend for
himself, fight his corner in the rough environment that was
that decade. Grown up; the Cold War brought him no respite,
nothing but bitter hatred from the occupying countries. It
brought him nothing. Someone, however, did.
Wired up to tubes. He was told he was part of something
special; something new. Something that would cripple the
great powers and restore the German Flag to it's rightful
place. A young adult; he had pride in his country. He would
fight for it. He would die for it. Pumped full of muscle
accelerators, steroids, armed with the newest weapons,
leading an uprising. Of course; that didn't work. The small
batch of super-soldiers was simply crushed under the treads
of the Allied tanks; their internals becoming a grim painting
on the streets of Berlin. Bitter, He wandered the streets as
a soul; seeking refuge, respite. He was also being sought;
little to his knowledge. Power-hungry hollows chased him
down, trying to rip him apart and consume him. He was saved a
shinigami, a young man with flowing white hair, and sent to
Seireitei. The Court of Pure Souls. It's white, opressive
walls towering over everything. Reminding him of the life
before life anew.
His recalcitrant heart couldn't bear the place; and he fled
with the speed of a cheetah, seeking refuge beyond the vast
districts of rukongai. Hueco Mundo.And it is here that the
journey truly begins, as he attempts to make his own way,
discover his goals, and become strong, so that he may crush
those who oppose him.
Nemesis - Elite: It seems that someone is always trying to
stop you from doing what you want to do, even if you have the
best intentions. For some reason, you always have an upstart
kid yelling at you that your plans are evil and he won't let
youcontinue. Of course, you never listen. +20 HP per level,
10 Damage Reduction, +1 to a stat of your choice
(Hollows/Renegades
only).
Loudmouth: You talk WAY too loud, and have gotten in a lot of
fights due to that. +1 to Initiative, +2 to-hit.
Sociopath: Spreading death simply makes your day…so you do it
everyday! +2 on to-hit rolls.
Spoiler: Characteristics:
Name: Zanjutsu Student
Style: Zanjutsu
Requires: None
Description: +1 to-hit/damage
Name: Wrist Movement
Style: Zanjutsu/Hakuda
Requires: Zanjutsu Student or Hakuda Student
Description: +2 to-hit
Name: Zanjutsu Graduate
Style: Zanjutsu
Requires: One of the following: Wrist Movement; Spell Slice;
Strike Raid
Description: +1 STR and conversion to +d2's for damage (d10
converted to d12)
Name: Swift Stab
Style: Zanjutsu/Hohou
Requires: Zanjutsu Graduate or Hohou Graduate
Description: At the cost of 20 RP: 5% Chance of Impale; DC:
Normal
Name: Zanjutsu
Style: Zanjutsu
Requires: One of the Following: Mega Punch; Intense Cut; Swift Stab
Description: +5 Damage/to-hit
to-hit: 7 + 10 + 1 + 2 + 2 + 2 + 5(29) (+6) (35) (33) +6 ((41)) ((39))((55/53/46/46/46))
Defence: 10 + 14 + 3 + 6(33)(23)
Saves: 6/12
DR: 16 (+120) (136)
Damage:14d22 + 16 (+14) (+36) ((+68))
Shikai DC: 48 (51 < Peon) ((63))
Shikai:
Katsu Za Sora, Gufuuhane
Zanbatou - 2h, 1d20, critical 18-20 (3x), range 2, -10 defense.
A gigantic sword-spear imbued with the power of wind. It's blade is coarse but the wind energy it emits is impossibly sharp. The hilt is made of a polished ebony, and carries several skull-like adornments.
Balanced winds:
(Sagakaze)
Precise
+level/2 to-hit
(10 points)
Scything winds:
(Gaikaze)
+ Level damage
10 points
Swirling winds:
(Uzukaze)
DR=(1+level) *con
10 points
Lashing winds:
(Sashikaze)
Nova:
100% Damage
(5 points)
Agony + Entangled (8 points)
+7 DC (7 points)
(20 points)
(50 points)
Kyomou Gufuuhane
Upon the cry of bankai, Gufuuhane is flipped over Schnieder's shoulders, and this action is followed by a burst of reiatsu as the bankai forms.
Aesthetics:
A large, flat circle made of what seems to be steels appears behind Schnieder and begins to rotate. Upon it are multiple red engravings and markings. The circle has a 1 metre radius, and is able to suck in wind. Upon Schnieder's head, a small crown made of what seems to be bone appears. The circle has three small semi circular notches on it's side, and a small ball of concentrated white wind floats by each of these holes.
Ability:
Physical:78
Samurai - 30 Points per level. (Does not Stack)
Wakizashi: +2 STR; +5 To-hit/DC; +15 Damage
Katana: +4 STR; +10 to-hit/DC; +30 Damage
(60)
+1 Attack = 10 points
(70)
+2 DC
+2 damage
(8 points)
Spiritual:94 (6 points sent across)
Wind
Breeze: +1 Attacks; Damage Converted to Wind; Physical Damage is halved vs Earth
Gust: +1 Attack; Grows wings: Cannot be affected by Melee attacks that dont exceed 3 Range.
"Soyokamori"
The three orbs around the centre of the disk move to the middle, and charge a powerful lance of wind that fires from the centre of the disk.
Nova: 10 points
150% damage: 10 points
Stun: Your nervous system has suffered a sudden shock, rendering you unable to move. Major.
14 points
(34 points)
Rank: Peon (+3 DC)
Imperatus Minor (+1 Stat Bonus, +6 to-hit/damage/saves/Defense/DC)
She tenderly reached down to run a smooth finger across my cheek, and then hugged me tighter, bringing her face level to mine. I was still unresponsive – in my head I was playing through every situation I could imagine, anything that would make this strange feeling stop. It was almost like sheer incompetence, but that was an unfounded belief. I’d proven myself in battle, numerous times. I’d proven myself in spirit, achieving first shikai, then a final release, one that I still had yet to show in battle. Is that why I heard hushed whispers in the middle of the night, I hadn’t shown my full power?
Were the old fools really that naive? Could ANYONE be that childish? In Hueco Mundo, it seems that your power is measured by what you’ve shown. True strength is not fighting simply because you can.
I growled, getting to my feet. Gufuuhane vanished in a slight puff of smoke as I began to brush the sand from clothes. In my meditation, I hadn’t noticed the dense layer of dust forming on me. Whatever. I slung my sword back into its scabbard on my back, flicking my old leather cloak over it. I pulled up my high collar, covering my mouth and lower nose in a sheath of black fabric. My hair blew wistfully and freely in the morning wind. I decided it would be time to head back to my lodgings. I was an accomplished chef now – at least, I was better than Larks. I supposed I’d fry up an omelette.
As I began to step towards the large, stone gate of the arena, I heard the slight *crunch* of a claw on sand behind me. I didn’t look back, I recognised the hollow’s reiatsu.
“You know. As soon as you moved, I found you. You should work on hiding your reiatsu. Why do I get the feeling you want another fight?”
Still with my back towards him, I reached over my shoulder; loosing my sword slightly.
Name:Air Schnieder
Stats:
Level 14: 17057
STR:10 ((14))
DEX:
CON:8
INT:0
HP:804
RP:~Irellevant~
Spoiler: Bio:
Biography:
"like the others, you were strong, you were brave. But you
had something they didn't, something only I could see. Luck."
Life began normally for our young protagonist. An average
boy, left on the wartorm streets in the aftermath of Nazi
Germany. No aid was given to his bed-ridden mother or his
drug-addicted father. No, instead, he was left to fend for
himself, fight his corner in the rough environment that was
that decade. Grown up; the Cold War brought him no respite,
nothing but bitter hatred from the occupying countries. It
brought him nothing. Someone, however, did.
Wired up to tubes. He was told he was part of something
special; something new. Something that would cripple the
great powers and restore the German Flag to it's rightful
place. A young adult; he had pride in his country. He would
fight for it. He would die for it. Pumped full of muscle
accelerators, steroids, armed with the newest weapons,
leading an uprising. Of course; that didn't work. The small
batch of super-soldiers was simply crushed under the treads
of the Allied tanks; their internals becoming a grim painting
on the streets of Berlin. Bitter, He wandered the streets as
a soul; seeking refuge, respite. He was also being sought;
little to his knowledge. Power-hungry hollows chased him
down, trying to rip him apart and consume him. He was saved a
shinigami, a young man with flowing white hair, and sent to
Seireitei. The Court of Pure Souls. It's white, opressive
walls towering over everything. Reminding him of the life
before life anew.
His recalcitrant heart couldn't bear the place; and he fled
with the speed of a cheetah, seeking refuge beyond the vast
districts of rukongai. Hueco Mundo.And it is here that the
journey truly begins, as he attempts to make his own way,
discover his goals, and become strong, so that he may crush
those who oppose him.
Nemesis - Elite: It seems that someone is always trying to
stop you from doing what you want to do, even if you have the
best intentions. For some reason, you always have an upstart
kid yelling at you that your plans are evil and he won't let
youcontinue. Of course, you never listen. +20 HP per level,
10 Damage Reduction, +1 to a stat of your choice
(Hollows/Renegades
only).
Loudmouth: You talk WAY too loud, and have gotten in a lot of
fights due to that. +1 to Initiative, +2 to-hit.
Sociopath: Spreading death simply makes your day…so you do it
everyday! +2 on to-hit rolls.
Spoiler: Characteristics:
Name: Zanjutsu Student
Style: Zanjutsu
Requires: None
Description: +1 to-hit/damage
Name: Wrist Movement
Style: Zanjutsu/Hakuda
Requires: Zanjutsu Student or Hakuda Student
Description: +2 to-hit
Name: Zanjutsu Graduate
Style: Zanjutsu
Requires: One of the following: Wrist Movement; Spell Slice;
Strike Raid
Description: +1 STR and conversion to +d2's for damage (d10
converted to d12)
Name: Swift Stab
Style: Zanjutsu/Hohou
Requires: Zanjutsu Graduate or Hohou Graduate
Description: At the cost of 20 RP: 5% Chance of Impale; DC:
Normal
Name: Zanjutsu
Style: Zanjutsu
Requires: One of the Following: Mega Punch; Intense Cut; Swift Stab
Description: +5 Damage/to-hit
to-hit: 7 + 10 + 1 + 2 + 2 + 2 + 5(29) (+6) (35) (33) +6 ((41)) ((39))((55/53/46/46/46))
Defence: 10 + 14 + 3 + 6(33)(23)
Saves: 6/12
DR: 16 (+120) (136)
Damage:14d22 + 16 (+14) (+36) ((+68))
Shikai DC: 48 (51 < Peon) ((63))
Shikai:
Katsu Za Sora, Gufuuhane
Zanbatou - 2h, 1d20, critical 18-20 (3x), range 2, -10 defense.
A gigantic sword-spear imbued with the power of wind. It's blade is coarse but the wind energy it emits is impossibly sharp. The hilt is made of a polished ebony, and carries several skull-like adornments.
Balanced winds:
(Sagakaze)
Precise
+level/2 to-hit
(10 points)
Scything winds:
(Gaikaze)
+ Level damage
10 points
Swirling winds:
(Uzukaze)
DR=(1+level) *con
10 points
Lashing winds:
(Sashikaze)
Nova:
100% Damage
(5 points)
Agony + Entangled (8 points)
+7 DC (7 points)
(20 points)
(50 points)
Kyomou Gufuuhane
Upon the cry of bankai, Gufuuhane is flipped over Schnieder's shoulders, and this action is followed by a burst of reiatsu as the bankai forms.
Aesthetics:
A large, flat circle made of what seems to be steels appears behind Schnieder and begins to rotate. Upon it are multiple red engravings and markings. The circle has a 1 metre radius, and is able to suck in wind. Upon Schnieder's head, a small crown made of what seems to be bone appears. The circle has three small semi circular notches on it's side, and a small ball of concentrated white wind floats by each of these holes.
Ability:
Physical:78
Samurai - 30 Points per level. (Does not Stack)
Wakizashi: +2 STR; +5 To-hit/DC; +15 Damage
Katana: +4 STR; +10 to-hit/DC; +30 Damage
(60)
+1 Attack = 10 points
(70)
+2 DC
+2 damage
(8 points)
Spiritual:94 (6 points sent across)
Wind
Breeze: +1 Attacks; Damage Converted to Wind; Physical Damage is halved vs Earth
Gust: +1 Attack; Grows wings: Cannot be affected by Melee attacks that dont exceed 3 Range.
"Soyokamori"
The three orbs around the centre of the disk move to the middle, and charge a powerful lance of wind that fires from the centre of the disk.
Nova: 10 points
150% damage: 10 points
Stun: Your nervous system has suffered a sudden shock, rendering you unable to move. Major.
14 points
(34 points)
Rank: Peon (+3 DC)
Imperatus Minor (+1 Stat Bonus, +6 to-hit/damage/saves/Defense/DC)