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View Full Version : Raphael D'Alphonse - Exorcist [Approved]


Jasper
12-27-2007, 05:33 PM
Theme (http://www.esnips.com/doc/fe927834-def8-4fd7-a7f8-a00f82083ef4/Fate-Stay-Night---Emiya--Kenji-Kawai-ver.-)

Name: Raphael D'Alphonse
Age: 20
Gender: Male
Appearance:
http://i27.tinypic.com/dxe2kh.png
Personality: Raphael's a distant person with few to little words if he partakes in a conversation. A thorough strategist and a powerful asset on the offense line; Raphael has proven useful to his allies more than once.
Biography: Born and raised at the Black Order's HQ in Europe, Raphael knew well what it meant to be an Exorcist. 10 years later, Raphael was selected among his peers to join the Papal Guard, and fend the Vatican off the wrath of the Earl. During which time, Raphael came across one of the most well-known religious figureheads at the time, Cardinal Gondolfo is the name he addressed him with. Gondolfo was once a nominee for the position of the Pope, but kindly refused because of his self-belief in his inadqueacy. Gondolfo, upon noticing Raphael's photographic memory, offered him a position as a bookman for the Vatican while being enlisted as an Exorcist on the field. 2 years of training later, Raphael was discharged from the Papal Guards and sent back to the Black Order HQ. He now serves as an Exorcist in hopes of one day becoming the next bookman.
Country of Origin: Switzerland
Race: Exorcist
Type: Bookman
Innocence Type: Equipment-type
Innocence Name: God's Bane
Appearance: A long sword, around 4 and a half feet in length with an unusual looking hilt. The sword can easily channel electricity through the metal of the blade upon Raphael's will. Depending on the level of the innocence summoned to battle, the magnitude and passive powers of the sword change subsequently.
Level 1 Passive Ability: Divine Imbalance
Once Raphael's sword comes in contact with the opponent's body, he/she incurrs a degeneration rate of 0.1*remaining HP for the rest of the fight. In case the opponent possesses regeneration powers, then he/she loses them (unless they overwhelm the degeneration's rate, eg: Nicholas's 0.1*total HP, is greater than 0.1*remaining HP, hence the amount of HP that Nicholas gains should he fight Raphael is the difference between the two.)
Level 2 Passive Ability: Noble Roar
Raphael's sword starts shooting electricity and bolts, while glowing bright white in the face of his opponents. Provided Raphael's opponent's tactics are lower than his, then with every successful attack, Raphael's damage increases. The factor is a 0.2/turn. In case the opponent's elemental affinity is thunder-based, then he/she does not incurr the damage increment.
Level 3 Ability: Imperial Judgement
Bolts from the heavens gather at Raphael's spot on the ground, creating an abnormal magnetic field that Raphael can use to his liking. To his allies and himself, Raphael can help them direct their projectiles and weapons to ensure a fatal blow (tactics are added to attack speed/movement speed for that single attack). To his opponents, Raphael can deflect their attacks by imposing the same pole on his opponent as the one on him (tactics added to reaction speed/movement speed). Raphael can use this ability once every other turn in defense, but can be used freely while in offense.
Active abilities, available in all 3 forms:
Cross Blitz: A long range bolt cast from the tip of Raphael's sword to his opponent. It's weakness lies in its slow execution time.
Pillars of the Underworld: A series of bolts descend from the heavens damaging all of Raphael's opponents.
Fallen Penance: In exchange for his allies' turns, Raphael can do (1+n) * damage in his turn, n being the number of people who have willingly sacrificed their turns for Raphael.
Sinner's Tranquil: A healing ability that can heal one of Raphael's allies for his damage rating's amount.
Stats: Level 1

Health: 93
Speed: 38
Attack Speed: 5
Movement Speed: 33
Reaction Speed: 0
Tactic: 24
Attack: 1
Innocence: 18
Stats: Level 2

Health: 93
Speed: 38
Attack Speed: 5
Movement Speed: 33
Reaction Speed: 0
Tactic: 24
Attack: 1
Innocence: 25
Stats: Level 3

Health: 93
Speed: 38
Attack Speed: 5
Movement Speed: 33
Reaction Speed: 0
Tactic: 24
Attack: 1
Innocence: 30

Total XP: 110 (+7 (gem) + 7 (innocence level 2) + 5 (innocence level 3))
EX: Along with Martosu, Raphael can summon Seiryuu to his aid. Effects of summoning the mighty beast have not been determined yet.

Jasper
03-01-2008, 03:51 PM
+7 XP from the Carnival of Venice.

Jasper
03-21-2008, 11:09 PM
+2 XP from the Dragon's Wake.
+11 XP from the China Mob Arc.